Not exactly. But their runaway success with games like Wordle says something bigger about the way we live now. (Part one of a series, “We Are All Gamers Now.”)
- SOURCES:
- Alex Hardiman, chief product officer at The New York Times.
- Jonathan Knight, S.V.P. and general manager for New York Times Games.
- Eric Zimmerman, game designer, professor of game design at the N.Y.U. Game Center.
- RESOURCES:
- “Wordle Is a Love Story,” by Daniel Victor (New York Times, 2022).
- The Rules We Break: Lessons in Play, Thinking, and Design, by Eric Zimmerman (2022).
- Thinking Inside the Box: Adventures with Crosswords and the Puzzling People Who Can’t Live Without Them, by Adrienne Raphel (2020).
- The Grasshopper: Games, Life and Utopia, by Bernard Suits (2005).
- Rules of Play: Game Design Fundamentals, by Katie Salen Tekinbas and Eric Zimmerman (2003).
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