Maps have gotten much better over the past few decades. But they’re still mostly two dimensional, and they struggle to keep up with a world that is always changing. Brian McClendon is the Chief Technology Officer of Niantic Spatial, a spinout of the company that makes Pokémon Go. Brian’s problem is this: How do you build a three-dimensional map of the world that both robots and humans can use to find their way?
In this episode, Brian explains:
- What he learned building Google Earth
- How Pokémon Go players helped build the foundation for robot navigation
- What it will take to teach AI to understand the physical world.
- Why GPS is so bad in cities
- Why trees are such a big problem for digital mapmakers
Connect with us:
- Follow Jacob Goldstein on LinkedIn, X and Instagram
- Email us at problem@pushkin.fm
- Follow Pushkin on Instagram, LinkedIn or X
- Listen to Jacob’s other show, Business History
- To listen to the show early and ad free, sign up for Pushkin+
See omnystudio.com/listener for privacy information.

Leave a Reply
You must be logged in to post a comment.