Category: Uncategorized

  • 16 Minutes on the News #5: Fed Real-time Payments, Death of Retail

    AI transcript
    0:00:05 Hi, everyone. Welcome to the A6&Z podcast. I’m Sonal, and this is our fifth episode
    0:00:11 of 16 Minutes, our new news show, where we cover recent headlines of the week, the A6&Z
    0:00:15 way, why they’re in the news, why they matter from our vantage point in tech, and share
    0:00:19 our experts’ views on the trends involved as well. You can catch up on past episodes
    0:00:25 at a6&z.com/16minutes or subscribe to it as a separate feed in your favorite podcast
    0:00:30 player app. This week, we have two episodes, since we’ll be skipping next week. This episode
    0:00:34 covers these two topics that came up in the news, a quick take on Barney’s filing for
    0:00:40 bankruptcy and what that means in the context of the death of retail. But first, we go deeper
    0:00:45 into the Federal Reserve announcing FedNow, which is a much bigger deal than it seems.
    0:00:46 What, why, and how?
    0:00:52 Okay, so the first segment this week covers some news that came out of the Federal Reserve,
    0:00:56 which is that just this week, they announced that they are going to create something called
    0:01:03 FedNow, a real-time payment service, so it would be open 24/7 days a week, that would
    0:01:08 allow people to get access to their checks faster. And even though it was announced this
    0:01:13 week, it actually is not out there in the wild yet. It aims to launch in a few years.
    0:01:17 And just to give you some more context, this is really targeted for over half the population
    0:01:21 who live paycheck to paycheck and need access to their money sooner. And right now, they’re
    0:01:26 forced to pay a lot of late fees and overdraft fees. I mean, overdraft fees alone were $34
    0:01:32 billion in just the last year alone. And of course, many big banks are lobbying to stop
    0:01:37 this, and some of them have an alternative that they’ve proposed. Citibank, US Bank Corp,
    0:01:43 and JP Morgan Chase have their own instant payment system, which was launched in 2017
    0:01:47 and operated by Clearinghouse Payments. Now, let me introduce our expert, A-60s General
    0:01:52 Partner, Angela Strange, who is on the Fintech team. Welcome, Angela.
    0:01:54 Thank you. Happy to be here.
    0:01:57 So let’s first talk about this news. Like, first of all, is it really news?
    0:02:01 This is actually a very important announcement. So for the, you know, call it top half of
    0:02:05 the population, like, from a personal day-to-day use, like, you probably don’t care. Like,
    0:02:09 you use your credit card most of the time, you never hit zero in your bank balance. If
    0:02:12 someone gives you a check and you’re waiting for it to clear, like, you probably don’t
    0:02:17 notice if it clears in two days or four days. Like, that doesn’t matter. But for the other
    0:02:22 half of the population, like, there’s more than 40% of Americans that don’t have $400
    0:02:28 in savings. You’re living paycheck to paycheck. You care very, very much when funds hit your
    0:02:33 bank account. And right now there are these totally unpredictable, untransparent delays.
    0:02:38 Like, just for instance, your company decides to pay you and they send the notification
    0:02:42 to the Federal Reserve. And if you’re a contractor and you’re getting paid by check, that check
    0:02:46 could take two days to clear. If you’ve had a bunch of overdrafts in your account, it
    0:02:50 could take seven days to clear. So everyone that lives like this is in their head doing
    0:02:54 this juggling act of, okay, my paycheck is going to land in two days. I just put out
    0:02:58 my rent check, but I posted for a few days. So maybe I can afford to pay my cell phone
    0:03:02 bill. This check that I deposited, maybe that’s going to land. And oh, by the way, every time
    0:03:07 you screw it up, it’s a $30 overdraft fee. Do you have this whole unpredictable juggling
    0:03:11 act that every time you screw it up, it costs you money? And so I think we should very much
    0:03:18 care because while this does sound like a nuanced regulatory issue, it’s probably the
    0:03:21 biggest financial regressive tax that we have in the US.
    0:03:25 Just for broader context, how does this compare to the rest of the world?
    0:03:28 The UK’s had faster payments for the last 10 years. I heard somebody compare it to these
    0:03:33 like, I’ve had 10 versions of the iPhone since faster payments came out in the UK and we
    0:03:37 still don’t have in the US. It’s in Singapore and Canada and Mexico and so many, many, many
    0:03:42 countries are just leap years ahead of the US. Now, if you look at what do the rails
    0:03:46 look like in the US, obviously you’ve got Visa and MasterCard and they take a percentage
    0:03:50 of transactions. Luckily, you’ve got all the peer-to-peer networks that have come out,
    0:03:55 Venmo and SquareCache, and the likes and those actually operate fairly instantly, but they’re
    0:03:57 using ACH.
    0:03:58 What’s ACH again?
    0:04:03 The Automated Clearing House. That’s basically what we have. And the best comparison I think
    0:04:11 is comparing like ACH is snail mail to faster payments is email. And it’s literally almost
    0:04:17 analogous. ACH batches all of the payments and this is great for banks because tiny payments,
    0:04:21 small payments, it’s all sent off usually once per day. And the big innovation there
    0:04:26 is, oh, sometimes we’ll batch them twice per day, which is a far cry from real-time payments.
    0:04:31 Your point is that we might dismiss real-time as like a minor feature improvement if you
    0:04:34 don’t really understand the scope of the problem, but actually if you do understand the scope
    0:04:38 of the problem, this is extremely significant that you can actually go faster and current
    0:04:39 technology is not serving it.
    0:04:44 What’s interesting here, and you mentioned this, is that we actually do have a real-time
    0:04:50 payment network of sorts in the US. So the 26 largest member banks own or are part of
    0:04:55 an association called the Clearing House. And they launched real-time payments in 2017.
    0:04:56 And why is that not working?
    0:05:02 For it really to work, you need all 10,000 financial institutions on this network.
    0:05:04 And that includes smaller banks?
    0:05:09 Smaller banks, regional banks. If you think like who needs this most, it’s probably not
    0:05:13 the people that are banking at the major parts of major banks. And this network does cover
    0:05:21 50% of direct deposit accounts, but not broad enough. So then you ask, okay, so what’s stopping
    0:05:25 all of the smaller banks from just joining the network? Because like definitely the Clearing
    0:05:31 House wants everybody to get on board. And it’s two things. One, the Fed for a very
    0:05:35 long time has been making noises that they are going to get into the real-time clearing
    0:05:36 business.
    0:05:37 Which they clearly just made a louder noise.
    0:05:41 Which they clearly just did. And there’s a precedent. Like 40 plus years ago, they
    0:05:46 got into the ACH business. So there’s actually two ACH networks. And the people that support
    0:05:50 this say it’s good to have competition, and that this is such a critical service to the
    0:05:55 nation that you would want not just a private network, you actually want the government involved.
    0:06:00 So then if you’re a small bank, you’re like, okay, do I spend the expense to get involved
    0:06:04 in this network? Well, I’m just going to wait to see what the Fed is going to do. And then
    0:06:10 the other piece is just a lack of trust of joining a network operated by larger banks.
    0:06:14 You’re like, well, am I going to get priced out of being able to do these real-time payments?
    0:06:20 But the big policy debate is right now the Fed provides both a operational rule and a
    0:06:25 regulatory rule. There are people arguing that just do the regulatory rule, and why don’t
    0:06:30 you regulate that this technology run by the Clearinghouse that already exists can’t charge
    0:06:35 exorbitant fees. You should regulate that everybody has to join. Like this technology
    0:06:42 is already here. And so that could, if it was done, get this real-time network going
    0:06:47 much faster than Fed now, which is now being called Fed five years from now because it’s
    0:06:50 going to launch since 2023 and 2024.
    0:06:54 When I hear that kind of conundrum of do you have them regulated or wait for it?
    0:06:58 I’m sort of wondering, why would we do either? Why aren’t there other alternative technologies
    0:07:01 that can solve this problem? I want to know where tech comes in in this.
    0:07:05 You need both the technology, but the harder piece to do is you need to get everybody to
    0:07:11 participate in this network. They should figure out a regulatory framework to get more people
    0:07:15 on the technology that already exists and get this problem that we’re talking about
    0:07:22 that penalizes half of our population fixed faster while also building their network. Could
    0:07:29 a new startup come in and create a new real-time rail? Not in the same way because what the
    0:07:33 real-time rail is saying they’re going to do is interconnect the 10,000 financial Fed
    0:07:38 reserve institutions together. So we do have things like peer-to-peer networks, and this
    0:07:42 is where PayPal and Venmo and those come in, but that’s very different from, I bank at
    0:07:47 Community Bank in Kansas, and I need to have my checks clear immediately.
    0:07:52 And so what FinTechs are doing is they’re figuring out how to solve point problems that
    0:07:58 are very, very valuable to consumers. So for instance, if you’re living paycheck to paycheck,
    0:08:03 you are watching by the hour when your paycheck lands. And what most people don’t know is
    0:08:08 that banks are holding on to their paychecks or not delivering them as fast as possible.
    0:08:13 So for instance, your bank will get the notification that your employer has told the Federal Reserve
    0:08:18 that they’re going to pay you X dollars. Those X dollars won’t land in your bank account
    0:08:23 for another two days usually. So there’s a startup that can see that is your bank and
    0:08:29 they can see that your employer has said, “Hey, pay Sonal $500 and they’ll give you $500
    0:08:33 immediately. You don’t have to wait two days.” Even beyond that, you could argue that if
    0:08:39 you’re working eight hours a day at Panera Bread, for instance, it is somewhat anachronistic
    0:08:43 that you can only get paid on the first of the month and the 15th of the month, even though
    0:08:46 you’re earning eight hours times your hourly wage every single day.
    0:08:49 If I’ve worked four days of that week and therefore I should be able to get paid at
    0:08:50 least those four days.
    0:08:52 Or if there was no cost in payments, like why aren’t you just getting paid at the end
    0:08:53 of every day?
    0:08:54 That’s a good question.
    0:08:59 Exactly. So the reason that’s not the case is infrastructure. So startups like Ernin
    0:09:04 are enabling people to get access to money that they’ve already earned in a much more
    0:09:05 frequent manner.
    0:09:08 So that was super helpful for understanding the nature of the problem. Tell me a little
    0:09:11 bit more about why the Fed is even involved with checks in the first place, because every
    0:09:15 time we talk about the Federal Reserve and checks, I’m so confused at why this cannot
    0:09:18 just be handled at whoever holds the money is where the money comes. Why is there even
    0:09:22 this player involved? I don’t know how a check is cashed.
    0:09:27 So the Fed is involved in regulating most aspects of payments. Let’s say I write you
    0:09:33 a check and I have $0 in my bank account. If your bank gave you that money, then they
    0:09:37 would then pull it back from you and the whole system would just be a mess. So someone needs
    0:09:42 to make sure it’s called good funds are actually available on both sides. And so it is for the
    0:09:48 protection of both consumers across the side. The problem is that this system was invented
    0:09:53 literally back in the days when people wrote checks and you would have to mail them to like
    0:09:56 a previous instance to the institution where they were coming from to make sure that you
    0:10:00 could actually check that the funds existed and then send it back. And so just the infrastructure
    0:10:04 has not progressed to where it should today technology is today, like the big innovation
    0:10:07 on checks is, you know, that bar at the bottom where now they can be electronically led and
    0:10:11 you can, you can send it back and forth, at least the checks electronically, but we’ve
    0:10:13 got a long, like we can progress a long way from there.
    0:10:18 Okay. So that’s great, Angela, super helpful context. So bottom line it for me. How should
    0:10:22 we think about this recent news announcement about Fed now? Or as you said, Fed five years
    0:10:24 from now, how should we think about it?
    0:10:33 I think we should be excited and push towards our industry making a much faster move towards
    0:10:37 real time payments. And I think if the broader population really understood who this was
    0:10:42 affecting most, which is the more than half the population that live paycheck to paycheck,
    0:10:48 there would be more pressure on either banks to join the existing network and the existing
    0:10:53 network to behave well and treat everybody fairly. And for the Fed, if they decide to
    0:10:58 go their direction to move as quickly as possible, while also maybe regulating faster participation
    0:11:02 in the existing network such that we can, to be honest, catch up with the rest of the
    0:11:03 world who’s been here for over a decade.
    0:11:06 Thank you, Angela, for joining this segment.
    0:11:07 Thank you for having me.
    0:11:12 Okay. Our next segment on 16 minutes on the news is about the death of retail, given the
    0:11:19 news that iconic retailer Barney’s filed for Chapter 11 bankruptcy this past week. So just
    0:11:23 to give the specifics and quickly summarize what the news is, Barney’s plans to close
    0:11:28 15 of its 22 locations, which means it then only has seven remaining stores, including
    0:11:32 its flagship on Madison Avenue. Barney’s, and this is what makes it even sadder, is
    0:11:37 that it’s been around since the Great Depression and they were pioneers for trends such as
    0:11:43 relaxed suits and menswear. So by bringing Armani to the U.S., putting perfumes in the
    0:11:47 back of the store instead of in the front of the store and most iconic of all, building
    0:11:51 windows instead of covering walls with extra racks. So these are some of the things that
    0:11:55 Barney’s has done. And Barney’s has actually filed for Chapter 11 bankruptcy before in
    0:12:00 1996, when they fell out with some of their investors. But this year’s filing is due to
    0:12:06 higher rent, obviously, more online retail shopping and direct-to-consumer marketing,
    0:12:12 all of which are connected to tech. So now, let me introduce our A6NZ expert, Jeff Jordan,
    0:12:16 general partner, managing partner, and a deep expert on all of this. Welcome, Jeff.
    0:12:20 Thanks. It was great to be here. So you’re the person I want to tell me how to think
    0:12:23 about this news. Like, is this more of the same? Is it something new?
    0:12:28 I mean, I should point out that Barney is also a dinosaur. And unfortunately, the offline
    0:12:32 retail, a lot of them are dinosaurs. I mean, actually, I first started blogging about this
    0:12:39 and I went back and looked today, 2012, about e-commerce, taking chair and being advantaged
    0:12:46 over offline commerce. And so there’s just been a steady drumbeat of bankruptcies, restructuring,
    0:12:49 closings. And unfortunately, I don’t think it’s going to stop.
    0:12:50 Really?
    0:12:51 I think it’s long.
    0:12:54 I thought Barney’s had a chance because in this world of e-commerce, a lot of these
    0:12:59 physical stores would have a really special role to play, especially in showrooming and
    0:13:04 being able to really have a customer experience. And the trend is more now towards experiences.
    0:13:05 So why Barney?
    0:13:11 What retail chains, physical retail chains are really highly leveraged. They take enormous
    0:13:17 amounts of capital and they have enormous, basically fixed costs, rents of fixed costs,
    0:13:23 inventory is a quasi-fixed cost. And if sales start declining, they can go from profitable
    0:13:27 to unprofitable extraordinarily quickly. And I actually watched this happen at the Disney
    0:13:32 stores. When I was there, Disney stores were minting money. And then they did a different
    0:13:37 strategy. The top line went down 5, 10% and they started hemorrhaging money.
    0:13:39 But it wasn’t because of online or it was just a different strategy?
    0:13:43 That was a different strategy. That for me was self-inflicted. New management came in
    0:13:49 and tried a different strategy that didn’t really work. Just the 5, 10% change in the
    0:13:54 top line made the chain go from profitable to unprofitable. So as e-commerce nibbles
    0:14:01 away at share, all the stores in aggregate lose a little bit of sales and at some point
    0:14:03 they just become unviable.
    0:14:07 The flexibility and opportunity that software-based companies have is that they don’t have the
    0:14:11 legacy of fixed costs, which is the dinosaur around the neck, the albatross around the
    0:14:12 neck.
    0:14:17 Yeah. I mean, now e-commerce has other problems, which is largely showrooming also happens
    0:14:24 off online. If you want to price shop, you can price shop. And then competition for the
    0:14:31 same consumer and that window shopping caps the opportunity for online players to recharge
    0:14:32 a lot.
    0:14:38 So one of the most baffling things is that there are only a few true winners in e-commerce
    0:14:42 in the United States, but no one’s making money. They’re just all competing for the
    0:14:44 same consumer with essentially the same product.
    0:14:47 So nothing works? Is there any place where it does work?
    0:14:53 So grocery is the largest single category of U.S. retail, more than apparel, more than
    0:14:59 personal care, things like that. And it had historically been completely immune to digitization.
    0:15:05 So Webvan was the iconic failure of trying to do groceries electronically. The big difference
    0:15:10 in groceries is the inventory is better served being close to the consumer. And so what
    0:15:14 grocery chains are essentially are distributed warehouses.
    0:15:21 Physical grocery is a way to combine kind of a hybrid, both offline and online, helping
    0:15:27 the grocery chains around the world deliver to people in their area. Fred Smith famously
    0:15:32 said when the internet came, he didn’t think groceries could be delivered through the internet
    0:15:38 because you put your eggs in a truck and it bounces around all day and it comes 10 hours
    0:15:41 later or whatever. That doesn’t work. It does work if it’s the grocery down the street.
    0:15:45 Okay. So bottom line it for me. How should we be thinking about all of this news that
    0:15:49 the retail people have been talking about it for years? On one hand, I see lots of lots
    0:15:53 of cars in the parking lot and all the malls. On the other hand, I see news of bankruptcy
    0:15:56 and I also see a lot of internet shopping going on.
    0:16:01 What you’re seeing is the best malls and the best stores continue to thrive. Now all the
    0:16:06 marginal chains and the marginal malls are closing. I did a blog post years ago about
    0:16:11 the demalling of America because if all the stores dies, the malls end up dying. And my
    0:16:15 favorite quote was a REIT owner who said we’re not real estate investment trust. Yeah, real
    0:16:19 estate investment trust. He goes, we’re not over-building malls. We’re just under demolished.
    0:16:23 Malls are being repurposed. They’re either being torn down or they’re being repurposed
    0:16:28 into town centers, but yeah, that’s changing. In a previous episode, we talked about how
    0:16:32 eSports are now taking over certain malls. So who knows what the future here is. Yeah,
    0:16:37 it could be. Yeah, that’s Stanford eSports Center. Thank you for joining, Jeff. It’s
    0:16:38 a pleasure. Thank you.
    0:16:48 [BLANK_AUDIO]

    with @astrange @jeff_jordan and @smc90

    This is episode #5 of our new show, 16 Minutes, where we quickly cover recent headlines of the week, the a16z way — why they’re in the news; why they matter from our vantage point in tech — and share our experts’ views on these trends as well.

    This week we cover, with the following a16z experts:

    • Federal Reserve real-time payment and settlement service FedNow, the U.S. payments rail, and fintech — with a16z general partner Angela Strange;
    • Barney’s bankruptcy, the ”death of retail”, and ecommerce — with a16z general partner Jeff Jordan;

    …hosted by Sonal Chokshi.

  • 347: Paid to Breathe: Make Money Hosting a Unique Local Experience

    Michele Mattix of SedonaMeditationExperiences.com has a unique side hustle where she gets paid to breathe.

    As a tagline that sounds great, but there’s a lot more to her side hustle than just breathing.

    In fact, in Michele’s own words she describes her business as helping, “people experience the spiritual side of Sedona and to bring more awareness and wellness into their life through meditation, mindfulness, and a deep connection with nature.”

    Michele is able to offer all of this because she is a certified meditation instructor. The interesting part is how she’s managed to carve out a profitable business model in the experience economy using Airbnb’s Experiences platform.

    When travelers book a stay in Arizona using Airbnb, they are also offered one of Michele’s meditation experiences — at a cost of course.

    This enables Michele to take advantage of the huge marketing machine that is Airbnb. They drive the traffic and raise awareness of her meditation experiences, and it’s paying off.

    Tune in to hear how Michele found her first experience customers, what she’s done to market and grow her business, and how you may be able to apply the same strategies to an experience of your own.

    Full Show Notes: Paid to Breathe: Make Money Hosting a Unique Local Experience

  • How Much Does Your Name Matter? (Rebroadcast )

    A kid’s name can tell us something about his parents — their race, social standing, even their politics. But is your name really your destiny?

  • #7 – The Hippie With A Billion Dollars

    Michael Birch sold his social networking site to AOL for $850M….and then bought it back for $1M years later. (buy low, sell high. boys and girls). His business portfolio is impressive. He’s an early investor in companies like Calm and Pinterest, owns two giant hotels, and bought a private island off of Richard Branson. Despite all that success, he’s a down to earth guy, and in this podcast he talks through his early struggles and failed ideas before he had his billion dollar breakthrough and reminisces his days being head to head with Zuckerberg.  

    See acast.com/privacy for privacy and opt-out information.

  • #63 Hugh Howey: Winning at the Self-publishing Game

    Hugh Howey had two dreams: to make a living from writing and sail around the world. In this interview, he describes how he did both, why traveling is so good for the soul, and how he sold millions of books on his own (even turning down a 7 figure book deal.)

     

    Go Premium: Members get early access, ad-free episodes, hand-edited transcripts, searchable transcripts, member-only episodes, and more. Sign up at: https://fs.blog/membership/

     

    Every Sunday our newsletter shares timeless insights and ideas that you can use at work and home. Add it to your inbox: https://fs.blog/newsletter/

     

    Follow Shane on Twitter at: https://twitter.com/ShaneAParrish

     

  • 16 Minutes on the News: The Opioid Crisis

    AI transcript
    0:00:03 Hi, everyone. Welcome to the A6NZ podcast.
    0:00:06 I’m Sonal, and I’m here today with the fourth episode
    0:00:08 of our new short form new show, “16 Minutes,”
    0:00:10 where we cover recent headlines
    0:00:12 the A6NZ way offering expert takes
    0:00:14 on the trends involved in more.
    0:00:16 You can follow the show in its own feed
    0:00:18 in your favorite podcast player app.
    0:00:21 Our other episodes cover multiple news items and topics,
    0:00:23 but this week, we’re doing two separate,
    0:00:26 but short, deep dives connected to recent headlines.
    0:00:28 One on eSports gaming and the future of entertainment,
    0:00:30 which you can find in this feed,
    0:00:33 or at a6nz.com/16minutes.
    0:00:34 And this episode,
    0:00:38 which is on a sad but important topic, the opioid crisis.
    0:00:39 Just to quickly sum up,
    0:00:42 the issue of the opioid crisis has been around for years,
    0:00:44 which is at this prescription opioid epidemic
    0:00:46 that resulted in nearly 100,000 deaths
    0:00:50 from 2005 to 2012, and what makes it even sadder
    0:00:52 is that it just proportionately affected people
    0:00:54 from regions that are underserved economically,
    0:00:56 for instance, Native American tribal regions,
    0:00:58 towns in West Virginia, and so on.
    0:01:00 For what opioids are, as a reminder,
    0:01:01 remember the word opium?
    0:01:03 There are a class of drugs that include
    0:01:05 heroin, fentanyl, pain relievers like OxyContin,
    0:01:07 Vicodin, Codine, Morphine,
    0:01:08 and most of those are pain relievers
    0:01:11 that are legal and available by prescription.
    0:01:13 This crisis has been around for years, but here’s the news.
    0:01:15 The Washington Post and the publisher
    0:01:17 of the Charleston Gazette Mail,
    0:01:18 which is a West Virginia paper,
    0:01:21 one of the regions that’s most impacted by this crisis,
    0:01:24 waged a year-long legal battle and won a court order
    0:01:28 for access to the Drug Enforcement Administration’s database,
    0:01:29 which is this Automation of Reports
    0:01:32 and Consolidated Orders, it’s the ARCOS database.
    0:01:35 And basically, the Washington Post’s work helps visualize
    0:01:38 how much specific drugs went to individual states
    0:01:41 and counties, and who the top distributors,
    0:01:43 manufacturers, and pharmacies that were involved.
    0:01:46 And according to the Post, high-level findings,
    0:01:49 just three companies manufactured about 88% of the pills,
    0:01:52 and just six companies distributed 75% of them.
    0:01:54 And over the past couple of weeks,
    0:01:55 a number of lawsuits have been filed
    0:01:56 as a result of those findings.
    0:02:00 Arizona just filed a case against a maker of oxycontin.
    0:02:02 Unusually, they did it directly at the Supreme Court level,
    0:02:05 while towns and cities are suing pharmacies
    0:02:07 like Walmart, CVS, and Walgreens.
    0:02:09 In fact, nearly 2,000 cases have been brought
    0:02:11 as reported by the New York Times.
    0:02:14 And their headline for that story, by the way,
    0:02:16 was so perfect and so starkly sad.
    0:02:21 3,271 pill bottles, a town of 2,831.
    0:02:25 So that’s a high-level summary of what’s going on,
    0:02:27 what’s in the news.
    0:02:29 I’d like to now welcome A-6 and Z-Bio,
    0:02:32 general partners Jorge Conde and Vijay Pandey
    0:02:34 to talk about their views on this
    0:02:35 from their vantage point.
    0:02:36 Welcome, guys.
    0:02:37 – Thank you.
    0:02:39 – So one bit of color from that New York Times story
    0:02:42 that is just so vivid and heartbreaking.
    0:02:45 One county in Ohio resorted to a mobile morgue
    0:02:47 just to handle all the corpses from people
    0:02:50 who died from overdoses, which is so sad.
    0:02:51 And as with all such things,
    0:02:54 science and technology is not living a vacuum
    0:02:56 and plays out against a broader structural context.
    0:02:58 So I want to acknowledge that,
    0:03:00 that we’re going to be focusing on a specific angle,
    0:03:02 but really this is a huge problem
    0:03:04 on so many different levels.
    0:03:06 So first of all, can you just quickly summarize
    0:03:08 the crisis from your point of view?
    0:03:10 Why opioid? What’s going on here?
    0:03:12 – Well, first of all, opioids, as you said,
    0:03:13 are opium-based drugs.
    0:03:16 And it’s probably worth a moment to talk about
    0:03:19 kind of how they work and why there’s a problem.
    0:03:23 Opioids basically target a receptor class within cells
    0:03:24 called the opioid receptors.
    0:03:25 And there’s three main classes.
    0:03:27 And the three main classes
    0:03:29 all have slightly different functions.
    0:03:31 And by the way, as we learn more biology,
    0:03:34 but I think identified another 15 or 20 subclasses
    0:03:34 of these things.
    0:03:36 So the biology as you can imagine is complex,
    0:03:38 but essentially what happens with an opioid
    0:03:43 is that it targets one or usually many of these receptors.
    0:03:47 And that has the pain numbing or pain killing effect.
    0:03:49 It also hits some of our,
    0:03:51 essentially our pleasure-seeking centers.
    0:03:53 So it has the addictive effect.
    0:03:54 – Right, hence the addiction.
    0:03:55 – And by the way,
    0:03:58 it also hits other important receptors that are necessary
    0:04:00 for sort of our physiological function.
    0:04:02 Most notably, one of the subclasses of receptors
    0:04:04 is responsible for sending the signal to your brain
    0:04:05 that you need to breathe.
    0:04:06 – Whoa, I had no idea.
    0:04:07 – Yeah, no.
    0:04:10 So a lot of people that overdose and die from opioids,
    0:04:12 really what they die from is forgetting to breathe.
    0:04:15 And in fact, like the recovery drug Naloxone,
    0:04:18 it basically competes for the drug off that receptor.
    0:04:20 So the person actually comes back and remembers to breathe.
    0:04:23 So the drug itself is incredibly powerful.
    0:04:25 And I think one of the important things to remember
    0:04:28 is that addiction isn’t weakness.
    0:04:30 It’s not lack of willpower.
    0:04:32 It’s actually a weakness of the biology
    0:04:34 that the opioids target.
    0:04:36 In fact, I remember when I was in graduate school,
    0:04:39 I took a pharmacology class and the lecturer
    0:04:41 at the beginning said,
    0:04:42 if I took this classroom,
    0:04:44 a very accomplished, intelligent driven,
    0:04:46 responsible graduate students, medical students,
    0:04:48 and gave everyone a dose of heroin,
    0:04:49 a significant proportion,
    0:04:52 a significant majority of this class
    0:04:54 would be hopeless addicts tomorrow.
    0:04:55 So a big part of the problem here
    0:04:59 is that this is a very, very powerful class of drugs.
    0:05:01 And what’s really tricky about opioids
    0:05:03 is that a more powerful drug
    0:05:04 is not necessarily a better drug.
    0:05:06 – First of all, thank you for acknowledging
    0:05:09 that this is not necessarily a choice that people make.
    0:05:11 That’s really important, that it’s biology.
    0:05:13 But you also mentioned heroin in that example.
    0:05:14 That one is an illegal one,
    0:05:16 which is of course a class of opioid,
    0:05:17 but most of these are prescribed.
    0:05:20 So I’m curious for how that plays out.
    0:05:23 – First of all, biology is a very dynamic system.
    0:05:26 And so if you take a drug, any drug, really,
    0:05:28 you start to, or you tend to develop tolerance
    0:05:29 for it over time.
    0:05:31 And it can happen via various mechanisms,
    0:05:33 but one of the mechanisms that’s believed
    0:05:35 to be the case in opioids is that
    0:05:37 as you essentially take the drug,
    0:05:39 your receptors essentially become accustomed to it.
    0:05:41 And so it actually changes the dynamic of the receptors
    0:05:43 and people describe it as, you know,
    0:05:45 if you take opioids for a long time,
    0:05:47 you are quite literally changing your brain.
    0:05:51 And so the result of that is if you’re taking a drug,
    0:05:53 and especially for relieving pain,
    0:05:56 you may need more and more of that drug to relieve pain.
    0:06:01 If that particular opioid also happens to target or hit,
    0:06:02 one of the receptors associated
    0:06:06 with what’s linked to addiction over time,
    0:06:08 you’re gonna seek more and more of it.
    0:06:11 So it just becomes a truly biological dependence
    0:06:13 at the cellular level for these drugs.
    0:06:14 – Well, you know, it’s important to consider
    0:06:16 why patients are getting these in the first place.
    0:06:19 – Right, quite honestly, if this is of kind of,
    0:06:20 the biology of it is that you become more addicted
    0:06:22 as you take it, why are they getting it?
    0:06:26 – And there’s two reasons, which is somewhat of a shift.
    0:06:29 So one reason is that there’s been a recent shift in policy
    0:06:31 that essentially no pain is acceptable.
    0:06:33 So, you know, they often ask you
    0:06:34 if you’re in the ER or something like,
    0:06:36 what’s your pain from zero to 10?
    0:06:38 And it’s not that everyone’s saying 10,
    0:06:40 and then they get fentanyl.
    0:06:42 It’s the belief that no pain is acceptable.
    0:06:44 And this is actually very much an American thing.
    0:06:47 In other cultures, you know, you may be under extreme pain,
    0:06:50 but you’ll get T or you’ll get maybe Tylenol
    0:06:52 or something, something very different.
    0:06:55 And it’s just understood that you have to sit with the pain.
    0:06:57 The second thing that’s just the healthcare system now
    0:07:01 is so strained that if, let’s say you have major back pain
    0:07:03 and you should maybe be seeing physical therapy
    0:07:05 or maybe you should be seeing a doctor
    0:07:08 for musculoskeletal, it may take you four weeks,
    0:07:09 six weeks to see that doctor.
    0:07:11 It takes time to see an expert.
    0:07:13 Yeah, but you could get the prescription immediately.
    0:07:14 So some of this is tied to healthcare access.
    0:07:17 Yeah, but then, you know, puts them in this bind
    0:07:19 where they really should be getting physical therapy
    0:07:22 or something like that, and they are on this path.
    0:07:24 The third thing is that often the alternatives
    0:07:26 are harder short-term, like physical therapy
    0:07:28 is a lot of pain.
    0:07:30 And so this is just, it’s available,
    0:07:33 it’s thrown on you by a doctor and it’s easy.
    0:07:35 You put those things together.
    0:07:38 That’s the match on the, that lights the fire.
    0:07:41 So this is very helpful for helping break down the biology
    0:07:43 and the science behind this.
    0:07:46 It plays out against broader structural factors,
    0:07:48 cultural factors, political factors.
    0:07:50 This is a really big important topic.
    0:07:53 And I have to ask, who’s to blame?
    0:07:56 Like the interesting thing is that the news,
    0:07:58 there’s all these lawsuits happening to these pharmacies
    0:07:59 and now the pharmacies and distributors,
    0:08:00 they’re coming back and saying,
    0:08:02 well, what about the impact of doctors
    0:08:03 and criminal drug dealers?
    0:08:05 Politicians, they are the ones who are trying
    0:08:06 to hide the database.
    0:08:08 There’s so many different players going around here.
    0:08:10 I want you guys to tell me, like, who’s to blame?
    0:08:12 I mean, embedded in the question is part of the answer.
    0:08:15 I think really what we have is a massive systemic failure.
    0:08:16 I mean, you talk about manufacturers,
    0:08:19 you talk about distributors, you talk about pharmacies,
    0:08:20 you talk about prescribing physicians.
    0:08:22 And ultimately you talk about patients
    0:08:24 and their families and their caregivers
    0:08:27 and sort of the communities that support them.
    0:08:29 And then you also talk about the politicians,
    0:08:30 you know, the public health agencies.
    0:08:34 I think the systemic failure here is pretty broad.
    0:08:35 So we can start from the very beginning,
    0:08:39 which is we do need better opioids.
    0:08:40 We do need better pain killing drugs.
    0:08:42 We need, as Vijay mentioned,
    0:08:45 to be more thoughtful about how and when we intervene
    0:08:47 with pharmacologic drugs, forward pain.
    0:08:51 One of the things that you can do with an opioid
    0:08:53 is you can try to design something
    0:08:55 that is only hitting the right receptor.
    0:08:56 This goes back to your earlier point about there being
    0:08:58 15 types of receptors that are now being discovered.
    0:08:59 You can get more and more precise.
    0:09:00 Exactly.
    0:09:01 So now that we can engineer cells
    0:09:02 and we can work with cells,
    0:09:05 we can find very precise ways to understand
    0:09:09 what molecules are interacting with what parts of the cell
    0:09:12 and design molecules that are hitting just the right notes
    0:09:13 that are gonna be more targeted.
    0:09:16 So there is the potential for a better opioid.
    0:09:19 By the way, to date, most of the attempts to improve it
    0:09:22 have been to address the ways to not tamper with it
    0:09:24 so you can overdose on it.
    0:09:26 But the reality is you can get a better molecule
    0:09:27 if we understand what’s driving the biology.
    0:09:29 So that’s the first step on the manufacturing side.
    0:09:33 The second one is, yes, the distributors and the pharmacies,
    0:09:35 I mean, the biggest problem is that this is a very ad hoc,
    0:09:39 disjointed system that we have here in the United States.
    0:09:39 Like healthcare system.
    0:09:40 The healthcare system.
    0:09:42 And so I think a lot of what you’re relying on
    0:09:44 in terms of the crisis is that there aren’t really
    0:09:47 the checks and balances and the alert systems
    0:09:49 that one would expect in place
    0:09:51 that doesn’t require sort of a human being to say,
    0:09:54 this employees flag one particular shipment.
    0:09:56 But that one particular shipment
    0:09:58 or that one particular prescription obviously
    0:10:01 doesn’t catch the systemic problem as it’s evolving.
    0:10:04 And so you’re really missing the force for the tree.
    0:10:05 – Is that a place that tech can help?
    0:10:07 – It’s an absolute place that tech can help
    0:10:08 because I mean, first of all,
    0:10:10 a lot of this is by requirement
    0:10:14 that you have to inform the public health agencies
    0:10:18 if there is the suspected overuse of a controlled substance.
    0:10:20 And so instead of requiring on people to voluntarily do that,
    0:10:22 you could deploy technology-based systems
    0:10:24 that essentially do that automatically.
    0:10:26 – In fact, one of the quotes in the “New York Times” article
    0:10:28 came from a Walgreens official who said
    0:10:30 that he was the one who was tasked with monitoring
    0:10:32 the orders said his department, I quote,
    0:10:34 was not equipped for that work.
    0:10:35 I mean, that seems like an obvious place
    0:10:37 that tech could literally do what you’re describing.
    0:10:39 – And it’s a place that tech could do it far better.
    0:10:40 – Exactly, no, that makes great sense.
    0:10:41 – You have to understand, I mean,
    0:10:43 what’s going on in a lot of these places,
    0:10:45 it’s post, it’s fax machines.
    0:10:48 It’s something where the things that we take for granted
    0:10:50 that sort of just coordinate our daily lives
    0:10:52 could be put in here
    0:10:54 and could really have a significant impact.
    0:10:57 – Okay, so let’s go back to the systemic players and failures.
    0:10:58 We have manufacturers, distributors.
    0:11:00 Let’s continue breaking each one of those down.
    0:11:01 – On the manufacturer side,
    0:11:03 there’s really two issues here.
    0:11:05 One is we do need better drugs as we talked about.
    0:11:08 And number two, and I think this is a very important point,
    0:11:10 is a lot of times in companies
    0:11:13 as they’re commercializing drugs,
    0:11:15 obviously the goal is to grow revenue.
    0:11:18 And that can sometimes create perverse incentives
    0:11:21 to drive usage where perhaps there shouldn’t be usage.
    0:11:23 And I’m not saying that’s necessarily the case here,
    0:11:25 but that’s something that I’ve seen happen,
    0:11:28 unfortunately, across the industry over time.
    0:11:29 The second issue is the distributors.
    0:11:31 The distributors are obviously responsible
    0:11:33 for moving product through the channel.
    0:11:35 They of course have incentive
    0:11:38 to move more product through the channel.
    0:11:40 And so, if there are no controls in place,
    0:11:42 if the right tensions aren’t there
    0:11:44 between how things are prescribed
    0:11:45 or how things are reordered
    0:11:47 or how things are pulled through the system,
    0:11:49 that could also create a perverse incentive
    0:11:50 from a distributor standpoint.
    0:11:52 And I think you show some of the concentration
    0:11:56 of what happened in the case of this particular opioid,
    0:11:58 episode of the opioid crisis as you’ve laid it out.
    0:12:00 So we do need checks against the distributors as well.
    0:12:02 When you get to the pharmacy,
    0:12:04 the pharmacy is where the rubber meets the road, right?
    0:12:06 Is these are where the prescriptions are getting picked up,
    0:12:07 we’re getting shipped to at least.
    0:12:12 And so, if you don’t have a manual control system there,
    0:12:14 I actually think that the biggest problem
    0:12:16 is just lack of an alert system.
    0:12:20 If I go in today to pick up a prescription,
    0:12:22 there’s no real system that would raise flags,
    0:12:25 at least not efficiently, at the system-wide level.
    0:12:27 It tends to happen very episodically,
    0:12:29 as the story itself has shown.
    0:12:32 And then finally, there’s the physician prescription challenge.
    0:12:33 Because patients are in pain,
    0:12:36 the physician may not want them to tolerate pain,
    0:12:38 so it may be more likely to offer this,
    0:12:39 to offer immediate relief.
    0:12:41 Two, you get to the point where,
    0:12:43 if you have to wait weeks and weeks and weeks
    0:12:46 to see a specialist or to get therapy or to get treatment,
    0:12:48 this is a fast-to-fix, short-term solution
    0:12:50 that eventually might become a longer-term problem,
    0:12:54 obviously, as addiction becomes an issue.
    0:12:57 And the third one is, and these are all related points,
    0:12:59 but physicians, for the most part,
    0:13:02 don’t have the right control systems
    0:13:05 to do really effective medication management.
    0:13:07 So, my treatment of you is very episodic.
    0:13:09 I come, I see you, you describe pain,
    0:13:10 I will prescribe something.
    0:13:12 I may look in the notes and go back
    0:13:14 and see what had happened in the past,
    0:13:16 but I’m not really following this day-to-day.
    0:13:18 And this, by the way, applies across all health problems,
    0:13:21 all health, medication management,
    0:13:23 medication reconciliation is a massive problem
    0:13:25 across the entire healthcare system.
    0:13:26 The particular challenge here, of course,
    0:13:28 is that this is the one area
    0:13:31 where a more powerful drug leads to more usage
    0:13:33 rather than less usage.
    0:13:34 And that’s what makes it so difficult
    0:13:35 when you can’t reconcile, you know,
    0:13:38 patient usage is happening over time.
    0:13:40 – Well, and there’s ways that we could work
    0:13:41 within the existing system.
    0:13:43 Like, one thing you could imagine is a PBM
    0:13:44 that is more involved-
    0:13:45 – A Pharmacy Benefit Manager.
    0:13:46 – Yeah, Pharmacy Benefit Manager,
    0:13:48 that’s more involved with clinical care,
    0:13:50 where they’re just, they’re not the doctors,
    0:13:52 but at least they’re better interfacing with the doctors,
    0:13:54 such that you can at least have sanity checks,
    0:13:56 like there’s no reason why a patient would need this.
    0:13:59 And this way you can’t shop around to multiple pharmacies
    0:14:00 because you’ve got the same PBM.
    0:14:01 And it is that layer.
    0:14:04 And I think as you start to get smarter PBMs,
    0:14:06 these problems would be very naturally addressed,
    0:14:08 not just for the opioid crisis,
    0:14:09 but it would be true for patients
    0:14:11 that have sometimes two or three drugs
    0:14:12 to treat the same condition,
    0:14:14 or three drugs that are actually
    0:14:15 gonna interfere with each other.
    0:14:16 Those are sometimes very difficult
    0:14:17 because in the medical system,
    0:14:20 you’ve got the endocrinologist and the cardiologist
    0:14:23 and the psychiatrist, each prescribing,
    0:14:25 or without really any coordination.
    0:14:27 – And you know, to that exact point,
    0:14:29 we have a problem in the healthcare system
    0:14:30 of getting things deprescribed.
    0:14:31 – What do you mean by that?
    0:14:34 – Well, the patients might be taking a medication
    0:14:35 for an acute condition.
    0:14:37 And you know, I saw the physician,
    0:14:38 and the physician told me to take this medicine
    0:14:39 for a condition accident.
    0:14:41 – You broke your arm and you need back again.
    0:14:44 – Or you may have a heart condition
    0:14:45 that is going through an acute episode.
    0:14:48 Any number of things that I’m on 10 different medications,
    0:14:50 it could be that the condition
    0:14:52 for which this one drug was given to me
    0:14:54 has since been alleviated, has since been addressed.
    0:14:55 – But that information doesn’t get plugged back
    0:14:56 into the system.
    0:14:57 – Yeah, and I don’t know to stop taking it.
    0:14:58 So I might be taking a medication
    0:15:00 that I don’t need for a long period of time.
    0:15:02 And if somebody doesn’t do the reconciliation
    0:15:03 that we just described,
    0:15:04 I could be on many medications
    0:15:05 that not only interfere with each other,
    0:15:06 which is a problem,
    0:15:07 but that I may not even need,
    0:15:08 which is a different problem.
    0:15:10 – So that kind of addresses it
    0:15:12 at the sort of structural logistical level
    0:15:14 of the healthcare system.
    0:15:16 Now, back to the point you brought up
    0:15:18 about the biology and some of the pain management.
    0:15:19 I mean, there’s obviously alternatives
    0:15:21 like TENS devices and all kinds of things
    0:15:23 that could potentially scale in the future to address pain.
    0:15:24 But now let’s go to what the fixes are.
    0:15:26 Obviously there’s social societal things
    0:15:27 that need to be addressed,
    0:15:30 but what can tech and science help with here?
    0:15:31 Are there any other future directions
    0:15:33 from your vantage point on the biocide?
    0:15:35 Clearly there’s technology to address the transparency,
    0:15:37 the pre-BMs, the pharmacy benefit managers,
    0:15:40 closing the loop, everything from manufacturer’s distribution
    0:15:41 to prescription.
    0:15:42 What are some of the other things?
    0:15:44 What are some of the interesting directions you see
    0:15:45 to help address this?
    0:15:47 – Well, there are efforts to develop
    0:15:50 digital therapeutics, VR type applications.
    0:15:51 – And by the way, digital therapeutics
    0:15:54 is in like apps and things like technology
    0:15:56 that can actually act as if a drug
    0:15:58 in helping people to better outcomes.
    0:16:01 – Exactly, that can help you get you into a state of mind
    0:16:03 that might help alleviate the pain, right?
    0:16:05 So, you know, if you can find different ways
    0:16:06 to address the pain issue,
    0:16:08 whether it’s physical therapies
    0:16:10 or something maybe novel like, you know,
    0:16:14 quite literally having a VR virtual reality type experience
    0:16:15 or having an application on your phone
    0:16:18 that helps you meditate or calm down
    0:16:19 that might address some of the pain issues,
    0:16:20 you may not be as dependent
    0:16:22 on getting on the opioids in the first place.
    0:16:23 – I’ve read a ton of papers actually
    0:16:25 that VR has already proven to be effective
    0:16:28 in helping with PTSD, post-traumatic stress disorders
    0:16:30 with veterans coming back from wars
    0:16:33 or, you know, people who are suffering severe depression.
    0:16:34 It’s just, it’s really amazing that it can help.
    0:16:37 – Well, you know, I think often we are worrying
    0:16:39 about the consequences without thinking about the source
    0:16:42 or you made a great point about how addiction
    0:16:43 is a natural consequence.
    0:16:45 There are other recent studies that talk about
    0:16:47 sort of a little deeper about why this is so.
    0:16:50 So the famous one is called the rat park study
    0:16:52 where they actually had rats in a cage
    0:16:53 which is kind of like in jail
    0:16:56 and given the choice between food or opioid,
    0:16:57 they’ll take the opioid
    0:16:59 until eventually they kill themselves.
    0:17:00 But if you give them access to rat park
    0:17:01 where they can play and be social
    0:17:04 and sort of just live their normal happy lives,
    0:17:06 then actually given the same choice,
    0:17:08 they would choose food and not the opioid.
    0:17:12 We know that social determinants are a key part of healthcare.
    0:17:15 It’s just not wrapped into a fee for service kind of system
    0:17:17 where no one’s job is to take care of these things.
    0:17:20 But we could take care of the root causes of this
    0:17:22 which are beyond just about prescribing drugs
    0:17:25 but thinking about healthcare as a societal issue.
    0:17:27 I think then we can actually really have a huge impact.
    0:17:31 – And there are several efforts ongoing now to use technology
    0:17:35 to help try to pull in all of those stakeholders
    0:17:37 in the community that can have such a big impact
    0:17:39 on some of these social determinants of health.
    0:17:42 Without that is another example of a fragmented system,
    0:17:45 a very analog system is you’re doing this with call sheets
    0:17:47 and coming up with referral names
    0:17:48 and calling and trying to get appointments
    0:17:51 and inbound visits and things like that.
    0:17:52 And it’s all necessary
    0:17:54 because this requires human intervention
    0:17:56 but the coordination shouldn’t also be human.
    0:17:58 So I think technology has an opportunity here
    0:18:00 to have a massive impact on how we coordinate
    0:18:02 all of these stakeholders to the people
    0:18:03 that may be more susceptible
    0:18:06 given some of these social determinants are more supported.
    0:18:08 – Right and it just goes back to the bottom line for me though
    0:18:09 which is technology is social
    0:18:11 and it lives in a broader cultural context
    0:18:12 that clearly plays.
    0:18:14 Well, thank you so much Jorge and Vijay
    0:18:17 for joining the A6NZ Podcast 16 Minutes.
    0:18:18 – Thank you.

    with @jorgecondebio @vijaypande and @smc90

    This is episode #4 of our new show, 16 Minutes, where we quickly cover recent headlines of the week, the a16z way — why they’re in the news; why they matter from our vantage point in tech — and share our experts’ views on these trends as well.

    This week we do a short but deep dive on the opioid crisis, given recent data around where and who was behind the manufacturing and distribution of specific opioids:

    • How do opioids work, why these drugs?
    • Who’s to blame?
    • What are other directions for managing pain — and where could tech come in, even with the broader social, cultural, and structural context involved?

    Our a16z experts in this episode are a16z bio general partners Jorge Conde and Vijay Pande, in conversation with host Sonal Chokshi.

  • 16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment

    AI transcript
    0:00:05 Hi, everyone. Welcome to the A6nZ podcast. I’m Sonal. I’m here today with the third
    0:00:10 episode of our new short-form news show, “16 Minutes,” where we cover recent headlines
    0:00:14 the A6nZ way, offering expert takes on the trends involved and more. You can follow the
    0:00:19 show in its own feed in your favorite podcast player app. Our other episodes cover multiple
    0:00:24 news items and topics, but this week we’re doing two separate, short-but-deep dives connected
    0:00:32 to recent headlines. One on the opioid crisis, which you can find in this feed, or at a6nz.com/16minutes,
    0:00:36 and this episode, which is on eSports, gaming, and entertainment.
    0:00:40 So here’s the news. The Fortnite World Cup just happened this past weekend. It’s the
    0:00:43 first time ever it was the inaugural World Cup, and it actually took place in the same
    0:00:49 exact stadium in New York that the U.S. opened for tennis takes place. And the news was that,
    0:00:53 besides the fact that this is a big new thing, was that a 16-year-old named Kyle Gearsdorf
    0:00:59 won $3 million, and that is actually the largest prize ever for a single person in eSports history.
    0:01:02 And by the way, his nickname or his player name is Booga, and that’s actually the name
    0:01:05 he got from his grandfather calling him Booga Booga Booga, and he was a baby, which I think
    0:01:09 is really cute. Just to put this in an even more context before I introduce our experts,
    0:01:13 what’s also really interesting about this is that this prize money is not that different
    0:01:17 from traditional physical sports. Everyone’s talking about how Booga earned more money than
    0:01:22 Tiger Woods did for winning the Masters, and it’s not even the biggest prize pool overall.
    0:01:27 Dota 2’s The International is the largest ever so far, with over $30 million. And that’s
    0:01:31 what everyone’s talking about. To me, the real big news here is that 2 million people
    0:01:37 concurrently live-streamed this past Sunday on Twitch and YouTube. My friend Angela Watercutter,
    0:01:40 Wired, pointed out that this is not as big as Game of Thrones, but that’s a hell of
    0:01:44 a lot, so it’s slowly mainstreaming. I’m going to introduce our A6NZ experts, Andrew
    0:01:50 Chen, general partner, who covers our consumer vertical and Darcy Kuliken on the investing
    0:01:54 team for consumer. I want to hear from you guys, what’s a broader category that this
    0:01:58 fits in, what’s hype, what’s real, and how are you guys thinking about this in the context
    0:02:01 of the future of entertainment and tech? That’s a big question.
    0:02:05 Awesome. I think when we look at esports, the most fascinating thing about it is it
    0:02:12 is the most publicly visible phenomenon of the much broader trend, which is the emergence
    0:02:20 of gaming as a new form of entertainment at a peer level to TV and movies and music and
    0:02:25 so on. It’s inevitable that it’ll get there. Just the hours that consumers are putting
    0:02:29 in really show that. For years, people have said, “Well, gaming, it’s this hits-driven
    0:02:34 business and you build a game and you release it and you get all your sales in year one
    0:02:40 and then that’s it.” I think what we’re seeing is that in this new style of hyper-social gaming
    0:02:45 properties that have esports leagues around them, that have multiplayer built in, that
    0:02:49 these properties like League of Legends Riot Games is their flagship game has now been around
    0:02:53 for 10 years. It’s still doing over a billion in revenue. There’s still a ton of people
    0:02:59 playing EverQuest. There’s still a ton of people playing World of Warcraft.
    0:03:04 This is a new way that consumers are coming together and interacting with each other in
    0:03:08 a big way. Esports is the natural outcome of all that.
    0:03:12 You’ve alluded to the fact that people have been talking about this for a while. Why now?
    0:03:17 What’s different that this is finally starting to compete with TV and other forms of entertainment?
    0:03:20 There’s a couple different trends that are coming together. I think the very first one
    0:03:26 is that video has just become such a huge thing. Streaming has become such a huge thing.
    0:03:29 That is very much to do with the fact that we have phones, we carry these supercomputers
    0:03:34 in our pocket, we have the bandwidth ability to be able to do it. When you look at these
    0:03:39 stats around Twitch and YouTube, there’s literally billions of monthly actives that
    0:03:44 are consuming video. What that means is that creates this new medium for any product that
    0:03:49 produces lots and lots of visual content to live on top of that video.
    0:03:54 We often will talk about this in the context of gaming or the context of education or the
    0:04:00 context of many other of these things. Gaming is clearly the one that has very much benefited
    0:04:06 from that. That’s one really big piece. The second piece here is that there’s steam, there’s
    0:04:10 all the new consoles, there’s cloud gaming that’s coming out. I think all of these new
    0:04:16 trends really serve to bring gaming that maybe back in the day, you would have had to buy
    0:04:20 a $3,000 PC rig in order to run the top end.
    0:04:23 Fully load up all the graphic processors and all these different things to really enjoy
    0:04:24 the game.
    0:04:29 Exactly. Now it’s like, wow, actually, the iPad plays Fortnite pretty well. They have
    0:04:34 to modify the controls a little bit and this and that. That is such an amazing experience
    0:04:38 to be able to play one of these massively multiplayer games without needing to spend
    0:04:43 thousands of dollars. I think those two things and we’re also just seeing that kids that
    0:04:48 are growing up playing Minecraft and Roblox, they’re graduating to Fortnite and there’s
    0:04:51 a very good question like, are they going to graduate from Fortnite and what else are
    0:04:56 they going to do? Are these kids going to find that in a world where they’ve been immersed
    0:05:01 with all of their friends in these insane 3D environments that they’re going to go to
    0:05:07 a 2D feed with static images and think that that’s actually the coolest way to hang out
    0:05:08 with their friends.
    0:05:11 That’s new for us, but for the kids growing up like that with that native worldview, that
    0:05:14 you’re right. That’s their new, that the baseline has shifted.
    0:05:18 If you grew up on AOL Instant Messenger, you would not have been able to guess that a system
    0:05:22 of profiles and feeds and this and that would be the dominant way to hang out with your friends,
    0:05:27 not Instant Messenger. And now for many of us that are in the Facebook or Instagram kind
    0:05:32 of generation, I think it’s going to be hard to extrapolate like, maybe actually the next
    0:05:37 way that all the humans in the world want to get together isn’t going to be also feeds
    0:05:41 and following and photos and all this other stuff. It might look more like Minecraft,
    0:05:42 might look more like Fortnite.
    0:05:46 Yeah, that’s so fascinating because it has interesting implications for where the future
    0:05:48 social network comes from, which is from games.
    0:05:52 Yeah. I mean, I think you’re already seeing this, like the product experience of a Facebook
    0:05:56 or a chat group is now the product experience of a game itself and the social network layers
    0:06:01 around it. Fortnite then becomes the place where people hang out. We say why now and
    0:06:05 it’s this idea that games entered the cultural zeitgeist and that’s driven by a lot of technology
    0:06:08 and it’s driven by video and it’s driven by bunch of other things. But then once your
    0:06:12 friends are playing it, you want to play it. It’s kind of like reaches this gating point
    0:06:16 and then it hits a tipping point and then everybody wants to be playing and then they
    0:06:17 want to be where their friends are.
    0:06:20 So just to bring it back to the news then, because that’s where the trends are going
    0:06:24 and how to think about the big picture, let’s talk about eSports for a minute in particular.
    0:06:27 So you guys are saying that this is part of the larger trend and what’s happening with
    0:06:31 gaming, technology, social networks, the future of entertainment really. But first of all,
    0:06:35 when I was at where I did an op-ed in 2013 that argued that eSports was quite a long
    0:06:38 time ago is no different than other sports. It was from Kevin Morris who was at the Daily
    0:06:42 Dot at the time. And it was really interesting because I had to fight the headline desk because
    0:06:45 they were like, “What the hell is eSports?” They were like, “You can’t say that.” And
    0:06:49 just to give people context who are not familiar with that category, eSports is big business.
    0:06:52 What really struck me is that it has a lot of the same features as traditional sports.
    0:06:56 You’ve got training, like Buga in particular was playing for only two years, but he played
    0:07:00 six to eight hours a day. He’s been training for two years like entirely. He has a management
    0:07:04 company. There are sponsors. There are fans. There’s all these things in the regular sports
    0:07:08 ecosystem that play out with eSports. I’m actually curious for your thoughts in particular
    0:07:11 around eSports about where does this fit and how to think about this?
    0:07:14 So I actually think the eSports term is maybe a little bit tortured. Maybe not necessarily
    0:07:18 the best term, but you can just think about this as like eSports is another form of entertainment.
    0:07:21 Sports is one form of entertainment. You want to watch the people that are like the highest
    0:07:25 skilled people at any particular sport. And it’s kind of like a performance-based form
    0:07:30 of entertainment. You also have like personality-driven forms of entertainment. That’s everything
    0:07:36 from like reality TV. You can call that like some sort of eSport in and of itself. I think
    0:07:41 eSports sits somewhere in the middle of that kind of like performance-based entertainment,
    0:07:44 personality-based entertainment. Like Fortnite is much more kind of cartoonish. It’s much
    0:07:48 more driven off the personality of the streamers. Ninja is probably the most famous and the
    0:07:52 most highly compensated streamer. And he’s kind of like personality-based.
    0:07:57 That’s super interesting. How do you think about this along the spectrum of sports entertainment?
    0:08:00 From your vantage point and tech and like the future of entertainment, like why does
    0:08:01 that matter?
    0:08:07 I mean, one aspect of it is that right now, when we think about sports and eSports, inevitably
    0:08:11 it’s the player versus player competitive type genre. And I think what we’re going
    0:08:15 to very quickly find is that, you know, if you just go to YouTube and search for Minecraft,
    0:08:20 there are so many things that people want to watch that are not this PVP competitive
    0:08:21 kind of format. And so I think-
    0:08:22 Pillar versus player.
    0:08:25 Right. And so I think what we’re going to see instead is we’re going to end up seeing
    0:08:31 a, you know, vast set of, you know, new genres of very watchable, very streamable entertainment
    0:08:36 experiences ultimately that have as much to do with, you know, creativity and creative
    0:08:40 expression. You know, you can imagine playing rock band or, you know, dance sense revolution
    0:08:41 or whatever.
    0:08:42 Oh my God, I love-
    0:08:43 Imagine that as a-
    0:08:44 I’ve always loved dance sense revolution.
    0:08:47 Or like, you know, even if you take the metaphor as game shows, right? Game shows are some
    0:08:52 of the most widely watched forms of entertainment. We don’t call them sports, right? But people
    0:08:55 love watching them. And there’s going to be competitive versions that aren’t going to
    0:09:00 be about shooting somebody. It’s going to be like, who can, you know, make the best
    0:09:04 virtual garden, you know, who can cook the best virtual recipes. That’s going to be
    0:09:05 a thing.
    0:09:07 You’re right. What I love about that is things that are very native to what people already
    0:09:11 do and love, since like there’s a whole cult around the great British baking bake off.
    0:09:12 Yeah, totally.
    0:09:16 Imagine that and like to your point, and you’re like in sports form, that’s super interesting.
    0:09:18 Yeah. Well, it’s funny because people are like, oh my gosh, I can’t believe people watch
    0:09:22 other people play video games. But we watch like other people answer trivia questions.
    0:09:27 We watch other people play real physical sports. We watch other people like fix homes on reality
    0:09:33 TV in like quasi competitive situations. That entire world exists. And it’s just bringing
    0:09:35 that world into a place where people can do that more digitally. And then you’re just
    0:09:38 creating the entertainment layer that sits on top of that interaction.
    0:09:43 So this is good to talk about Fortnite specifically. It’s made by Epic Games. It allows up to
    0:09:47 100 players to play at a time. And some people argue that’s a thing that sort of made it
    0:09:51 really work. And a lot of games are now adding, you know, a battle royale mode where people
    0:09:56 can fight and compete in like a confined space, et cetera. Fortnite was a top rank free game
    0:10:01 last year. It made $2.4 billion in revenue according to Nielsen owned super data research.
    0:10:04 And I think people only focus on the fact that it’s been around for two years, but it
    0:10:09 wasn’t really a sudden overnight success because it has a longer history. And I’m just curious
    0:10:12 for your guys’s view on sort of this trend of a lot of these games starting to add a
    0:10:14 battle royale mode in particular.
    0:10:19 Yeah. One of the really fascinating patterns that’s been happening in the games world has
    0:10:23 been that, you know, oftentimes there’s, there’s a whole ecosystem of modders. These are people
    0:10:24 that, you know,
    0:10:25 Oh yeah. Like I love the modding community.
    0:10:26 Right. Yeah. Exactly.
    0:10:27 Modify games.
    0:10:30 Exactly. That’s right. They’re modifying games or adding new assets, adding new rules,
    0:10:35 you know, et cetera, et cetera. And, you know, League of Legends was originally derived from
    0:10:41 Dota, which was a mod of Warcraft three. And similarly, Fortnite had had a bunch of predecessors,
    0:10:44 I mean, there was Part PUBG, there was, you know, a mod that was built on, you know, Arma,
    0:10:45 you know, et cetera, et cetera. And so,
    0:10:48 And modding goes all the way back to Doom and even before that.
    0:10:49 Well, yeah, exactly.
    0:10:54 And so I think what we see is that, you know, many of these genres are taking time to kind
    0:10:59 of incubate and kind of evolve in the indie gaming community and in the moderate community.
    0:11:04 And then you have a new entrepreneur that then comes out with a fully integrated AAA type
    0:11:08 level kind of thing. And that kind of, you know, brings it forward. And I think what
    0:11:12 they end up tapping into, especially this kind of new generation of games is bringing
    0:11:13 network effects into the games industry.
    0:11:15 What do you mean by that?
    0:11:19 What I mean is that it used to be that game was just a piece of content and you’d play
    0:11:20 it and then you were done.
    0:11:23 Right. A lot of the times these games are great, the tradition you’re describing a modding,
    0:11:25 it actually leads to quick games being built and then dying.
    0:11:29 Right. Right. Exactly. And so what ends up happening is in a world where you can mod
    0:11:34 and then also ultimately create these full games that are multiplayer intrinsically and
    0:11:38 have competition, have these different elements, what these are tapping into is they’re able
    0:11:42 to create video and streaming communities around the game that kind of keep it going.
    0:11:43 Hence the network.
    0:11:47 That’s one form of a network. Another form of a network has been the e-sports leagues
    0:11:51 and the teams and this whole ecosystem of folks that that are…
    0:11:52 Management, sponsors, everything.
    0:11:56 Right. Right. Who all have this very strong incentive to like keep the game going and
    0:12:00 continue marketing it, et cetera, et cetera. And then, you know, third one, which we haven’t
    0:12:04 talked about is, you know, user-generated content in the context of games.
    0:12:06 I’m actually very interested in that because that’s actually been a trend in every media
    0:12:10 wave where there’s always like a central established player that makes the content and then there’s
    0:12:13 a user-generated phase that kind of comes right after that.
    0:12:16 That’s right. Yeah. And I think, you know, as much as we’re talking about Fortnite’s
    0:12:21 Battle Royale, you know, a lot of what the company Epic has been, you know, emphasizing
    0:12:26 is their creative mode, which is just being able to like make cool structures and new
    0:12:31 types of gameplay, et cetera. And that’s another form of how you can build a network
    0:12:35 effect, the same one that’s propelling Minecraft and Roblox as well as, you know, kind of this
    0:12:40 entire modding community. That’s obviously been one of the most powerful forces in the
    0:12:44 internet consumer product sphere. And I think it’s inevitable that that all makes its way
    0:12:49 into the game’s world. That’s absolutely right. And I think the focus you’re seeing on games
    0:12:53 companies trying to build, whether it’s eSports, whether it’s kind of Battle Royale or multiplayer
    0:12:58 modes, whether it’s UGC, like user-generated content, user-generated content, you know,
    0:13:03 like Epic didn’t get Fortnite, like the eSports of Fortnite right on the first try, right?
    0:13:06 It took iterations. That’s to me the interesting story here. It’s not an overnight success.
    0:13:10 It’s not an overnight success. And like the game itself is not an overnight success. Like
    0:13:14 the eSports, it is not an overnight success. But the idea of building towards network effects,
    0:13:18 I think you’re seeing more and more games companies focused on that as the kind of ultimate
    0:13:20 end goal. So how does this play out with the real
    0:13:23 world? Because another really interesting article that actually the Wall Street Journal
    0:13:27 did this past week, and we’ve seen this as well, which is that real estate developers
    0:13:31 all over the country are trying to convert malls, convention centers, et cetera, into
    0:13:36 destinations for eSports. They’re doing stuff like adding locker rooms, like broadcast studios,
    0:13:41 higher speed connectivity, massive LED video walls, like in Times Square. And some of the
    0:13:45 cities involved here like Baltimore, Philadelphia, Arlington, Texas, Los Angeles, New York and
    0:13:49 Las Vegas, of course. So how do you guys think about this in this context?
    0:13:53 So I think that’s a really interesting trend, which is around this idea of like what’s happening
    0:13:57 in real life versus what’s happening in the digital world. This division between like
    0:14:03 atoms and bytes and gaming and this kind of genre is like this really fascinating transition
    0:14:07 point. You literally have people sitting in New York in a stadium watching something happen
    0:14:12 online. You also have people within the game watching the event happen within the game itself.
    0:14:16 And then you have like these characters and it’s got this like Disney World feel to it.
    0:14:18 But then you also have this stuff where they announced Marshmallow was going to do a concert
    0:14:22 at the World Cup. And there’s this moment where you’re like, is that happening in the
    0:14:26 game? Is that happening online only? Because like Marshmallow had that concert, you know,
    0:14:30 a couple of months ago that had millions of people, the cell membrane between like what’s
    0:14:34 happening in real life and what’s happening in the digital world in this game’s context
    0:14:37 is getting super, super thin. People are now building stadiums for people to have eSports
    0:14:42 competitions and it’s just this blending of the physical world and the digital world.
    0:14:45 Yeah. Nathan Juergensen used to talk about this concept of digital dualism that it’s
    0:14:50 kind of a false dichotomy to separate in real life, IRL and the online world in many ways.
    0:14:54 You’re saying that games is the bridge between them, which I think is super fascinating.
    0:14:58 The other thing that is happening if you look at it from the real estate end of things is
    0:15:02 that, you know, what are we going to do with all of this mall space, right? And what are
    0:15:05 we going to do with all these, you know, restaurants that are, you know, kind of the
    0:15:08 three star Yelp restaurant is just there, you know, but like really you could order
    0:15:13 from your favorite place on, you know, Uber Eats or DoorDash or whatever. And like, you
    0:15:17 know, that’s even better, right? So it’s, you know, cities are changing a lot and there’s
    0:15:20 a lot of space that’s opening up that we’re going to have to figure out what to do with
    0:15:24 it. You know, that very naturally leads to all these new forms of entertainment, especially
    0:15:29 when they’re things that can drive foot traffic. Consumers are going to go to these locations
    0:15:34 when they’re deeply experiential, when they’re very Instagrammable, when it’s something that’s
    0:15:35 fun to do together.
    0:15:38 What’s going to drive people to go to the mall and these spaces versus doing it in their
    0:15:39 home?
    0:15:43 Yeah, I think there’s a bunch of different reasons why people will ultimately want to
    0:15:47 go to these experiential places. The very first thing is, you know, if you’ve ever been
    0:15:52 to Oracle Arena while they’re playing League of Legends in a group of like, you know, tens
    0:15:56 of thousands of people, it is a very different experience than doing it at home. Or you’re
    0:16:01 going with your family to a, you know, a sandbox VR, you’re putting on all the latest gear
    0:16:03 and you have, you know, haptic feedback, you have like…
    0:16:06 You can actually feel the moves, not just play it in VR visually.
    0:16:09 And you have fans, you have this and that, you know, and you’re in a thousand square
    0:16:13 foot space, like how many folks in San Francisco have a thousand square feet of playing space
    0:16:19 and, you know, five VR headsets, you know, and all the gear and custom software and content.
    0:16:22 When you’re talking about the highest end cutting edge experience, you know, that is
    0:16:26 going to be something that, you know, you’re going to have to do outside in a system that
    0:16:30 costs hundreds of thousands of dollars. We also are very excited about the in-home experience
    0:16:35 as well, but that will always be a more casual type of, you know, experience than what you
    0:16:36 can get out in the field.
    0:16:38 Ultimately, I think it’s going to be both.
    0:16:41 This is a very hopeful future. Sounds like we’re going to have a lot of fun and interesting
    0:16:45 entertainment and it’s going to creep into other areas of our lives, education, et cetera.
    0:16:50 So we’ve covered everything in this episode from, you know, the recent milestone, Fortnite,
    0:16:55 gaming, eSports, the future of entertainment, real estate, bottom line it for me. Like,
    0:17:00 how should we think about the recent news of Booga, Booga, Booga, Booga, making, you
    0:17:04 know, $3 million and in this context of these larger trends.
    0:17:08 So I think there’s three things I can bottom line. One piece of it is, you know, it just
    0:17:12 reflects Fortnite’s kind of status within the current zeitgeist at the top of the stack
    0:17:15 right now. I mean, obviously these things shift around, but for right now it’s at the
    0:17:19 top. The second thing is it’s the importance of eSports competitive play to gaming more
    0:17:24 broadly. You know, publishers are going to continue to push this, Fortnite push this,
    0:17:30 you know, the importance of events like this, the publicity they get, live events, the retention
    0:17:35 it drives, the kind of engagement it drives from players is just going to kind of continue
    0:17:38 to grow and it’s going to be more and more important to publishers as they develop these
    0:17:39 games.
    0:17:43 The third thing is just it shows the size and scale of what happens when games meets
    0:17:48 network effects, right? Which I don’t think is a surprise, but I think what these events
    0:17:52 do is they crystallize it for the outside world. It gives you that point where you can
    0:17:57 now compare it to, you know, how big is Booga relative to Tiger Woods or Roger Federer or
    0:17:58 anything like that.
    0:17:59 Exactly.
    0:18:00 Exactly.
    0:18:03 Yeah, you literally put it in the Earth or Ash stadium and now you have this nice contrast
    0:18:07 point which for people outside of the gaming industry gives them something tangible about
    0:18:10 how big this is as a force in the world right now.
    0:18:12 Fantastic. Thank you guys for joining this segment.
    0:18:13 Awesome. Thank you.

    with @andrewchen @dcoolican and @smc90

    This is episode #3 of our new show, 16 Minutes, where we quickly cover recent headlines of the week, the a16z way — why they’re in the news; why they matter from our vantage point in tech — and share our experts’ views on these trends as well.

    This week we do a short but deep dive on esports, given recent news of the inaugural Fortnite World Cup champion, and how this all fits into the broader trends in gaming, social networks, and the future of entertainment.

    Our a16z experts in this episode are general partner Andrew Chen and investing team partner D’Arcy Coolican, both of the consumer vertical, in conversation with host Sonal Chokshi.

  • E36: Ambition, Motivation and Imposter Syndrome

    In this weeks solo episode of The Diary of a CEO, I discuss how important it is to build and share your story when creating a brand or a business. I talk about how we are naturally obsessed with being motivated and ambitious, and explain how being…

  • #380: Ed Zschau — The Polymath Professor Who Changed My Life

    “Entrepreneurship isn’t about starting companies. Entrepreneurship is an approach to life.” — Ed Zschau

    Ed Zschau is the Interim President of Sierra Nevada College, and he brings to the college 17 years of leading technology companies. He founded System Industries in Palo Alto, California in 1969, and as its CEO led it to a successful IPO in 1980. In the 1990s, he was the General Manager of the IBM Storage Systems Division headquartered in San Jose, California. Ed has a total of 10 years of teaching experience as a professor in the graduate business schools at Stanford University and Harvard University, and he has taught high tech entrepreneurship courses for a total of 22 years in the engineering schools at Princeton University, Caltech, and University of Nevada, Reno. In addition to serving on the boards of major public companies such as Reader’s Digest and StarTek, Ed has helped to start and build several technology companies during the past 20 years, some of which were founded and led by his former students.

    In the 1980s, Ed represented the Silicon Valley area of California for two terms in the US House of Representatives, serving on the House Foreign Affairs Committee. Also, during the 1980s, he was a General Partner of Brentwood Associates, a venture capital firm, and he was the Founding Chairman of The Tech Interactive, (formerly The Tech Museum of Innovation), a non-profit educational institution in San Jose, California.

    Ed holds an A.B. degree (cum laude) in Philosophy (bridging with Physics) from Princeton University, as well as M.B.A., M.S. (Statistics), and Ph.D. degrees from Stanford University and a Doctor of Laws degree (Honoris Causa) from the University of San Francisco. Currently, he is a Senior Fellow of the California Council on Science and Technology.

    Please enjoy!

    This podcast is brought to you by 99designs, the global creative platform that makes it easy for designers and clients to work together to create designs they love. Its creative process has become the go-to solution for businesses, agencies, and individuals, and I have used it for years to help with display advertising and illustrations and to rapid prototype the cover for The Tao of Seneca. Whether your business needs a logo, website design, business card, or anything you can imagine, check out 99designs.

    You can work with multiple designers at once to get a bunch of different ideas, or hire the perfect designer for your project based based on their style and industry specialization. It’s simple to review concepts and leave feedback so you’ll end up with a design that you’re happy with. Listeners of The Tim Ferriss Show get 20 dollars off plus a free 99 dollar upgrade on their first design contest. Head to 99designs.com/tim to learn more or get started today.

    This podcast is brought to you by Peloton, which has become a staple of my daily routine. I picked up this bike after seeing the success of my friend Kevin Rose, and I’ve been enjoying it more than I ever imagined. Peloton is an indoor cycling bike that brings live studio classes right to your home. No worrying about fitting classes into your busy schedule or making it to a studio with a crazy commute.

    New classes are added every day, and this includes options led by elite NYC instructors in your own living room. You can even live stream studio classes taught by the world’s best instructors, or find your favorite class on demand.

    Peloton is offering listeners to this show a special offer. Visit onepeloton.com and enter the code you heard during the Peloton ad of this episode at checkout to receive $100 off accessories with your Peloton bike purchase. This is a great way to get in your workouts, or an incredible gift. Again, that’s onepeloton.com and enter the code you heard during the Peloton ad of this episode to receive $100 off accessories with your Peloton bike purchase.

    ***

    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in helping to convince hard-to-get guests. I also love reading the reviews!

    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in helping to convince hard-to-get guests. I also love reading the reviews!

    For show notes and past guests, please visit tim.blog/podcast.

    Sign up for Tim’s email newsletter (“5-Bullet Friday”) at tim.blog/friday.

    For transcripts of episodes, go to tim.blog/transcripts.

    Discover Tim’s books: tim.blog/books.

    Follow Tim:

    Twitter: twitter.com/tferriss 

    Instagram: instagram.com/timferriss

    Facebook: facebook.com/timferriss 

    YouTube: youtube.com/timferriss

    Past guests on The Tim Ferriss Show include Jerry Seinfeld, Hugh Jackman, Dr. Jane Goodall, LeBron James, Kevin Hart, Doris Kearns Goodwin, Jamie Foxx, Matthew McConaughey, Esther Perel, Elizabeth Gilbert, Terry Crews, Sia, Yuval Noah Harari, Malcolm Gladwell, Madeleine Albright, Cheryl Strayed, Jim Collins, Mary Karr, Maria Popova, Sam Harris, Michael Phelps, Bob Iger, Edward Norton, Arnold Schwarzenegger, Neil Strauss, Ken Burns, Maria Sharapova, Marc Andreessen, Neil Gaiman, Neil de Grasse Tyson, Jocko Willink, Daniel Ek, Kelly Slater, Dr. Peter Attia, Seth Godin, Howard Marks, Dr. Brené Brown, Eric Schmidt, Michael Lewis, Joe Gebbia, Michael Pollan, Dr. Jordan Peterson, Vince Vaughn, Brian Koppelman, Ramit Sethi, Dax Shepard, Tony Robbins, Jim Dethmer, Dan Harris, Ray Dalio, Naval Ravikant, Vitalik Buterin, Elizabeth Lesser, Amanda Palmer, Katie Haun, Sir Richard Branson, Chuck Palahniuk, Arianna Huffington, Reid Hoffman, Bill Burr, Whitney Cummings, Rick Rubin, Dr. Vivek Murthy, Darren Aronofsky, and many more.

    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  • 346: The Con of the Side Hustle, Beanie Babies, Affiliate Marketing, and More: 20 Questions with Nick

    It’s time to dive into the ol’ listener mailbag and answer a few questions in this week’s edition of The Side Hustle Show.

    I’ve had quite a few interesting questions come in since the last Q&A episode, and picked 20 to talk through in today’s show.

    Like this format? This is the 8th installment of “20 Questions” so feel free to go back and binge on the older ones too:

    A common piece of advice you’ll hear is to take audience questions and turn them into content, so here’s a meta example of that in action.

    This episode covers the dark side of side hustling, beanie babies, affiliate marketing, and much more.

    Full Show Notes: The Con of the Side Hustle, Beanie Babies, Affiliate Marketing, and More: 20 Questions with Nick