As a tagline that sounds great, but there’s a lot more to her side hustle than just breathing.
In fact, in Michele’s own words she describes her business as helping, “people experience the spiritual side of Sedona and to bring more awareness and wellness into their life through meditation, mindfulness, and a deep connection with nature.”
Michele is able to offer all of this because she is a certified meditation instructor. The interesting part is how she’s managed to carve out a profitable business model in the experience economy using Airbnb’s Experiences platform.
When travelers book a stay in Arizona using Airbnb, they are also offered one of Michele’s meditation experiences — at a cost of course.
This enables Michele to take advantage of the huge marketing machine that is Airbnb. They drive the traffic and raise awareness of her meditation experiences, and it’s paying off.
Tune in to hear how Michele found her first experience customers, what she’s done to market and grow her business, and how you may be able to apply the same strategies to an experience of your own.
Michael Birch sold his social networking site to AOL for $850M….and then bought it back for $1M years later. (buy low, sell high. boys and girls). His business portfolio is impressive. He’s an early investor in companies like Calm and Pinterest, owns two giant hotels, and bought a private island off of Richard Branson. Despite all that success, he’s a down to earth guy, and in this podcast he talks through his early struggles and failed ideas before he had his billion dollar breakthrough and reminisces his days being head to head with Zuckerberg.
#63 Hugh Howey: Winning at the Self-publishing Game
Hugh Howey had two dreams: to make a living from writing and sail around the world. In this interview, he describes how he did both, why traveling is so good for the soul, and how he sold millions of books on his own (even turning down a 7 figure book deal.)
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0:00:03 Hi, everyone. Welcome to the A6NZ podcast. 0:00:06 I’m Sonal, and I’m here today with the fourth episode 0:00:08 of our new short form new show, “16 Minutes,” 0:00:10 where we cover recent headlines 0:00:12 the A6NZ way offering expert takes 0:00:14 on the trends involved in more. 0:00:16 You can follow the show in its own feed 0:00:18 in your favorite podcast player app. 0:00:21 Our other episodes cover multiple news items and topics, 0:00:23 but this week, we’re doing two separate, 0:00:26 but short, deep dives connected to recent headlines. 0:00:28 One on eSports gaming and the future of entertainment, 0:00:30 which you can find in this feed, 0:00:33 or at a6nz.com/16minutes. 0:00:34 And this episode, 0:00:38 which is on a sad but important topic, the opioid crisis. 0:00:39 Just to quickly sum up, 0:00:42 the issue of the opioid crisis has been around for years, 0:00:44 which is at this prescription opioid epidemic 0:00:46 that resulted in nearly 100,000 deaths 0:00:50 from 2005 to 2012, and what makes it even sadder 0:00:52 is that it just proportionately affected people 0:00:54 from regions that are underserved economically, 0:00:56 for instance, Native American tribal regions, 0:00:58 towns in West Virginia, and so on. 0:01:00 For what opioids are, as a reminder, 0:01:01 remember the word opium? 0:01:03 There are a class of drugs that include 0:01:05 heroin, fentanyl, pain relievers like OxyContin, 0:01:07 Vicodin, Codine, Morphine, 0:01:08 and most of those are pain relievers 0:01:11 that are legal and available by prescription. 0:01:13 This crisis has been around for years, but here’s the news. 0:01:15 The Washington Post and the publisher 0:01:17 of the Charleston Gazette Mail, 0:01:18 which is a West Virginia paper, 0:01:21 one of the regions that’s most impacted by this crisis, 0:01:24 waged a year-long legal battle and won a court order 0:01:28 for access to the Drug Enforcement Administration’s database, 0:01:29 which is this Automation of Reports 0:01:32 and Consolidated Orders, it’s the ARCOS database. 0:01:35 And basically, the Washington Post’s work helps visualize 0:01:38 how much specific drugs went to individual states 0:01:41 and counties, and who the top distributors, 0:01:43 manufacturers, and pharmacies that were involved. 0:01:46 And according to the Post, high-level findings, 0:01:49 just three companies manufactured about 88% of the pills, 0:01:52 and just six companies distributed 75% of them. 0:01:54 And over the past couple of weeks, 0:01:55 a number of lawsuits have been filed 0:01:56 as a result of those findings. 0:02:00 Arizona just filed a case against a maker of oxycontin. 0:02:02 Unusually, they did it directly at the Supreme Court level, 0:02:05 while towns and cities are suing pharmacies 0:02:07 like Walmart, CVS, and Walgreens. 0:02:09 In fact, nearly 2,000 cases have been brought 0:02:11 as reported by the New York Times. 0:02:14 And their headline for that story, by the way, 0:02:16 was so perfect and so starkly sad. 0:02:21 3,271 pill bottles, a town of 2,831. 0:02:25 So that’s a high-level summary of what’s going on, 0:02:27 what’s in the news. 0:02:29 I’d like to now welcome A-6 and Z-Bio, 0:02:32 general partners Jorge Conde and Vijay Pandey 0:02:34 to talk about their views on this 0:02:35 from their vantage point. 0:02:36 Welcome, guys. 0:02:37 – Thank you. 0:02:39 – So one bit of color from that New York Times story 0:02:42 that is just so vivid and heartbreaking. 0:02:45 One county in Ohio resorted to a mobile morgue 0:02:47 just to handle all the corpses from people 0:02:50 who died from overdoses, which is so sad. 0:02:51 And as with all such things, 0:02:54 science and technology is not living a vacuum 0:02:56 and plays out against a broader structural context. 0:02:58 So I want to acknowledge that, 0:03:00 that we’re going to be focusing on a specific angle, 0:03:02 but really this is a huge problem 0:03:04 on so many different levels. 0:03:06 So first of all, can you just quickly summarize 0:03:08 the crisis from your point of view? 0:03:10 Why opioid? What’s going on here? 0:03:12 – Well, first of all, opioids, as you said, 0:03:13 are opium-based drugs. 0:03:16 And it’s probably worth a moment to talk about 0:03:19 kind of how they work and why there’s a problem. 0:03:23 Opioids basically target a receptor class within cells 0:03:24 called the opioid receptors. 0:03:25 And there’s three main classes. 0:03:27 And the three main classes 0:03:29 all have slightly different functions. 0:03:31 And by the way, as we learn more biology, 0:03:34 but I think identified another 15 or 20 subclasses 0:03:34 of these things. 0:03:36 So the biology as you can imagine is complex, 0:03:38 but essentially what happens with an opioid 0:03:43 is that it targets one or usually many of these receptors. 0:03:47 And that has the pain numbing or pain killing effect. 0:03:49 It also hits some of our, 0:03:51 essentially our pleasure-seeking centers. 0:03:53 So it has the addictive effect. 0:03:54 – Right, hence the addiction. 0:03:55 – And by the way, 0:03:58 it also hits other important receptors that are necessary 0:04:00 for sort of our physiological function. 0:04:02 Most notably, one of the subclasses of receptors 0:04:04 is responsible for sending the signal to your brain 0:04:05 that you need to breathe. 0:04:06 – Whoa, I had no idea. 0:04:07 – Yeah, no. 0:04:10 So a lot of people that overdose and die from opioids, 0:04:12 really what they die from is forgetting to breathe. 0:04:15 And in fact, like the recovery drug Naloxone, 0:04:18 it basically competes for the drug off that receptor. 0:04:20 So the person actually comes back and remembers to breathe. 0:04:23 So the drug itself is incredibly powerful. 0:04:25 And I think one of the important things to remember 0:04:28 is that addiction isn’t weakness. 0:04:30 It’s not lack of willpower. 0:04:32 It’s actually a weakness of the biology 0:04:34 that the opioids target. 0:04:36 In fact, I remember when I was in graduate school, 0:04:39 I took a pharmacology class and the lecturer 0:04:41 at the beginning said, 0:04:42 if I took this classroom, 0:04:44 a very accomplished, intelligent driven, 0:04:46 responsible graduate students, medical students, 0:04:48 and gave everyone a dose of heroin, 0:04:49 a significant proportion, 0:04:52 a significant majority of this class 0:04:54 would be hopeless addicts tomorrow. 0:04:55 So a big part of the problem here 0:04:59 is that this is a very, very powerful class of drugs. 0:05:01 And what’s really tricky about opioids 0:05:03 is that a more powerful drug 0:05:04 is not necessarily a better drug. 0:05:06 – First of all, thank you for acknowledging 0:05:09 that this is not necessarily a choice that people make. 0:05:11 That’s really important, that it’s biology. 0:05:13 But you also mentioned heroin in that example. 0:05:14 That one is an illegal one, 0:05:16 which is of course a class of opioid, 0:05:17 but most of these are prescribed. 0:05:20 So I’m curious for how that plays out. 0:05:23 – First of all, biology is a very dynamic system. 0:05:26 And so if you take a drug, any drug, really, 0:05:28 you start to, or you tend to develop tolerance 0:05:29 for it over time. 0:05:31 And it can happen via various mechanisms, 0:05:33 but one of the mechanisms that’s believed 0:05:35 to be the case in opioids is that 0:05:37 as you essentially take the drug, 0:05:39 your receptors essentially become accustomed to it. 0:05:41 And so it actually changes the dynamic of the receptors 0:05:43 and people describe it as, you know, 0:05:45 if you take opioids for a long time, 0:05:47 you are quite literally changing your brain. 0:05:51 And so the result of that is if you’re taking a drug, 0:05:53 and especially for relieving pain, 0:05:56 you may need more and more of that drug to relieve pain. 0:06:01 If that particular opioid also happens to target or hit, 0:06:02 one of the receptors associated 0:06:06 with what’s linked to addiction over time, 0:06:08 you’re gonna seek more and more of it. 0:06:11 So it just becomes a truly biological dependence 0:06:13 at the cellular level for these drugs. 0:06:14 – Well, you know, it’s important to consider 0:06:16 why patients are getting these in the first place. 0:06:19 – Right, quite honestly, if this is of kind of, 0:06:20 the biology of it is that you become more addicted 0:06:22 as you take it, why are they getting it? 0:06:26 – And there’s two reasons, which is somewhat of a shift. 0:06:29 So one reason is that there’s been a recent shift in policy 0:06:31 that essentially no pain is acceptable. 0:06:33 So, you know, they often ask you 0:06:34 if you’re in the ER or something like, 0:06:36 what’s your pain from zero to 10? 0:06:38 And it’s not that everyone’s saying 10, 0:06:40 and then they get fentanyl. 0:06:42 It’s the belief that no pain is acceptable. 0:06:44 And this is actually very much an American thing. 0:06:47 In other cultures, you know, you may be under extreme pain, 0:06:50 but you’ll get T or you’ll get maybe Tylenol 0:06:52 or something, something very different. 0:06:55 And it’s just understood that you have to sit with the pain. 0:06:57 The second thing that’s just the healthcare system now 0:07:01 is so strained that if, let’s say you have major back pain 0:07:03 and you should maybe be seeing physical therapy 0:07:05 or maybe you should be seeing a doctor 0:07:08 for musculoskeletal, it may take you four weeks, 0:07:09 six weeks to see that doctor. 0:07:11 It takes time to see an expert. 0:07:13 Yeah, but you could get the prescription immediately. 0:07:14 So some of this is tied to healthcare access. 0:07:17 Yeah, but then, you know, puts them in this bind 0:07:19 where they really should be getting physical therapy 0:07:22 or something like that, and they are on this path. 0:07:24 The third thing is that often the alternatives 0:07:26 are harder short-term, like physical therapy 0:07:28 is a lot of pain. 0:07:30 And so this is just, it’s available, 0:07:33 it’s thrown on you by a doctor and it’s easy. 0:07:35 You put those things together. 0:07:38 That’s the match on the, that lights the fire. 0:07:41 So this is very helpful for helping break down the biology 0:07:43 and the science behind this. 0:07:46 It plays out against broader structural factors, 0:07:48 cultural factors, political factors. 0:07:50 This is a really big important topic. 0:07:53 And I have to ask, who’s to blame? 0:07:56 Like the interesting thing is that the news, 0:07:58 there’s all these lawsuits happening to these pharmacies 0:07:59 and now the pharmacies and distributors, 0:08:00 they’re coming back and saying, 0:08:02 well, what about the impact of doctors 0:08:03 and criminal drug dealers? 0:08:05 Politicians, they are the ones who are trying 0:08:06 to hide the database. 0:08:08 There’s so many different players going around here. 0:08:10 I want you guys to tell me, like, who’s to blame? 0:08:12 I mean, embedded in the question is part of the answer. 0:08:15 I think really what we have is a massive systemic failure. 0:08:16 I mean, you talk about manufacturers, 0:08:19 you talk about distributors, you talk about pharmacies, 0:08:20 you talk about prescribing physicians. 0:08:22 And ultimately you talk about patients 0:08:24 and their families and their caregivers 0:08:27 and sort of the communities that support them. 0:08:29 And then you also talk about the politicians, 0:08:30 you know, the public health agencies. 0:08:34 I think the systemic failure here is pretty broad. 0:08:35 So we can start from the very beginning, 0:08:39 which is we do need better opioids. 0:08:40 We do need better pain killing drugs. 0:08:42 We need, as Vijay mentioned, 0:08:45 to be more thoughtful about how and when we intervene 0:08:47 with pharmacologic drugs, forward pain. 0:08:51 One of the things that you can do with an opioid 0:08:53 is you can try to design something 0:08:55 that is only hitting the right receptor. 0:08:56 This goes back to your earlier point about there being 0:08:58 15 types of receptors that are now being discovered. 0:08:59 You can get more and more precise. 0:09:00 Exactly. 0:09:01 So now that we can engineer cells 0:09:02 and we can work with cells, 0:09:05 we can find very precise ways to understand 0:09:09 what molecules are interacting with what parts of the cell 0:09:12 and design molecules that are hitting just the right notes 0:09:13 that are gonna be more targeted. 0:09:16 So there is the potential for a better opioid. 0:09:19 By the way, to date, most of the attempts to improve it 0:09:22 have been to address the ways to not tamper with it 0:09:24 so you can overdose on it. 0:09:26 But the reality is you can get a better molecule 0:09:27 if we understand what’s driving the biology. 0:09:29 So that’s the first step on the manufacturing side. 0:09:33 The second one is, yes, the distributors and the pharmacies, 0:09:35 I mean, the biggest problem is that this is a very ad hoc, 0:09:39 disjointed system that we have here in the United States. 0:09:39 Like healthcare system. 0:09:40 The healthcare system. 0:09:42 And so I think a lot of what you’re relying on 0:09:44 in terms of the crisis is that there aren’t really 0:09:47 the checks and balances and the alert systems 0:09:49 that one would expect in place 0:09:51 that doesn’t require sort of a human being to say, 0:09:54 this employees flag one particular shipment. 0:09:56 But that one particular shipment 0:09:58 or that one particular prescription obviously 0:10:01 doesn’t catch the systemic problem as it’s evolving. 0:10:04 And so you’re really missing the force for the tree. 0:10:05 – Is that a place that tech can help? 0:10:07 – It’s an absolute place that tech can help 0:10:08 because I mean, first of all, 0:10:10 a lot of this is by requirement 0:10:14 that you have to inform the public health agencies 0:10:18 if there is the suspected overuse of a controlled substance. 0:10:20 And so instead of requiring on people to voluntarily do that, 0:10:22 you could deploy technology-based systems 0:10:24 that essentially do that automatically. 0:10:26 – In fact, one of the quotes in the “New York Times” article 0:10:28 came from a Walgreens official who said 0:10:30 that he was the one who was tasked with monitoring 0:10:32 the orders said his department, I quote, 0:10:34 was not equipped for that work. 0:10:35 I mean, that seems like an obvious place 0:10:37 that tech could literally do what you’re describing. 0:10:39 – And it’s a place that tech could do it far better. 0:10:40 – Exactly, no, that makes great sense. 0:10:41 – You have to understand, I mean, 0:10:43 what’s going on in a lot of these places, 0:10:45 it’s post, it’s fax machines. 0:10:48 It’s something where the things that we take for granted 0:10:50 that sort of just coordinate our daily lives 0:10:52 could be put in here 0:10:54 and could really have a significant impact. 0:10:57 – Okay, so let’s go back to the systemic players and failures. 0:10:58 We have manufacturers, distributors. 0:11:00 Let’s continue breaking each one of those down. 0:11:01 – On the manufacturer side, 0:11:03 there’s really two issues here. 0:11:05 One is we do need better drugs as we talked about. 0:11:08 And number two, and I think this is a very important point, 0:11:10 is a lot of times in companies 0:11:13 as they’re commercializing drugs, 0:11:15 obviously the goal is to grow revenue. 0:11:18 And that can sometimes create perverse incentives 0:11:21 to drive usage where perhaps there shouldn’t be usage. 0:11:23 And I’m not saying that’s necessarily the case here, 0:11:25 but that’s something that I’ve seen happen, 0:11:28 unfortunately, across the industry over time. 0:11:29 The second issue is the distributors. 0:11:31 The distributors are obviously responsible 0:11:33 for moving product through the channel. 0:11:35 They of course have incentive 0:11:38 to move more product through the channel. 0:11:40 And so, if there are no controls in place, 0:11:42 if the right tensions aren’t there 0:11:44 between how things are prescribed 0:11:45 or how things are reordered 0:11:47 or how things are pulled through the system, 0:11:49 that could also create a perverse incentive 0:11:50 from a distributor standpoint. 0:11:52 And I think you show some of the concentration 0:11:56 of what happened in the case of this particular opioid, 0:11:58 episode of the opioid crisis as you’ve laid it out. 0:12:00 So we do need checks against the distributors as well. 0:12:02 When you get to the pharmacy, 0:12:04 the pharmacy is where the rubber meets the road, right? 0:12:06 Is these are where the prescriptions are getting picked up, 0:12:07 we’re getting shipped to at least. 0:12:12 And so, if you don’t have a manual control system there, 0:12:14 I actually think that the biggest problem 0:12:16 is just lack of an alert system. 0:12:20 If I go in today to pick up a prescription, 0:12:22 there’s no real system that would raise flags, 0:12:25 at least not efficiently, at the system-wide level. 0:12:27 It tends to happen very episodically, 0:12:29 as the story itself has shown. 0:12:32 And then finally, there’s the physician prescription challenge. 0:12:33 Because patients are in pain, 0:12:36 the physician may not want them to tolerate pain, 0:12:38 so it may be more likely to offer this, 0:12:39 to offer immediate relief. 0:12:41 Two, you get to the point where, 0:12:43 if you have to wait weeks and weeks and weeks 0:12:46 to see a specialist or to get therapy or to get treatment, 0:12:48 this is a fast-to-fix, short-term solution 0:12:50 that eventually might become a longer-term problem, 0:12:54 obviously, as addiction becomes an issue. 0:12:57 And the third one is, and these are all related points, 0:12:59 but physicians, for the most part, 0:13:02 don’t have the right control systems 0:13:05 to do really effective medication management. 0:13:07 So, my treatment of you is very episodic. 0:13:09 I come, I see you, you describe pain, 0:13:10 I will prescribe something. 0:13:12 I may look in the notes and go back 0:13:14 and see what had happened in the past, 0:13:16 but I’m not really following this day-to-day. 0:13:18 And this, by the way, applies across all health problems, 0:13:21 all health, medication management, 0:13:23 medication reconciliation is a massive problem 0:13:25 across the entire healthcare system. 0:13:26 The particular challenge here, of course, 0:13:28 is that this is the one area 0:13:31 where a more powerful drug leads to more usage 0:13:33 rather than less usage. 0:13:34 And that’s what makes it so difficult 0:13:35 when you can’t reconcile, you know, 0:13:38 patient usage is happening over time. 0:13:40 – Well, and there’s ways that we could work 0:13:41 within the existing system. 0:13:43 Like, one thing you could imagine is a PBM 0:13:44 that is more involved- 0:13:45 – A Pharmacy Benefit Manager. 0:13:46 – Yeah, Pharmacy Benefit Manager, 0:13:48 that’s more involved with clinical care, 0:13:50 where they’re just, they’re not the doctors, 0:13:52 but at least they’re better interfacing with the doctors, 0:13:54 such that you can at least have sanity checks, 0:13:56 like there’s no reason why a patient would need this. 0:13:59 And this way you can’t shop around to multiple pharmacies 0:14:00 because you’ve got the same PBM. 0:14:01 And it is that layer. 0:14:04 And I think as you start to get smarter PBMs, 0:14:06 these problems would be very naturally addressed, 0:14:08 not just for the opioid crisis, 0:14:09 but it would be true for patients 0:14:11 that have sometimes two or three drugs 0:14:12 to treat the same condition, 0:14:14 or three drugs that are actually 0:14:15 gonna interfere with each other. 0:14:16 Those are sometimes very difficult 0:14:17 because in the medical system, 0:14:20 you’ve got the endocrinologist and the cardiologist 0:14:23 and the psychiatrist, each prescribing, 0:14:25 or without really any coordination. 0:14:27 – And you know, to that exact point, 0:14:29 we have a problem in the healthcare system 0:14:30 of getting things deprescribed. 0:14:31 – What do you mean by that? 0:14:34 – Well, the patients might be taking a medication 0:14:35 for an acute condition. 0:14:37 And you know, I saw the physician, 0:14:38 and the physician told me to take this medicine 0:14:39 for a condition accident. 0:14:41 – You broke your arm and you need back again. 0:14:44 – Or you may have a heart condition 0:14:45 that is going through an acute episode. 0:14:48 Any number of things that I’m on 10 different medications, 0:14:50 it could be that the condition 0:14:52 for which this one drug was given to me 0:14:54 has since been alleviated, has since been addressed. 0:14:55 – But that information doesn’t get plugged back 0:14:56 into the system. 0:14:57 – Yeah, and I don’t know to stop taking it. 0:14:58 So I might be taking a medication 0:15:00 that I don’t need for a long period of time. 0:15:02 And if somebody doesn’t do the reconciliation 0:15:03 that we just described, 0:15:04 I could be on many medications 0:15:05 that not only interfere with each other, 0:15:06 which is a problem, 0:15:07 but that I may not even need, 0:15:08 which is a different problem. 0:15:10 – So that kind of addresses it 0:15:12 at the sort of structural logistical level 0:15:14 of the healthcare system. 0:15:16 Now, back to the point you brought up 0:15:18 about the biology and some of the pain management. 0:15:19 I mean, there’s obviously alternatives 0:15:21 like TENS devices and all kinds of things 0:15:23 that could potentially scale in the future to address pain. 0:15:24 But now let’s go to what the fixes are. 0:15:26 Obviously there’s social societal things 0:15:27 that need to be addressed, 0:15:30 but what can tech and science help with here? 0:15:31 Are there any other future directions 0:15:33 from your vantage point on the biocide? 0:15:35 Clearly there’s technology to address the transparency, 0:15:37 the pre-BMs, the pharmacy benefit managers, 0:15:40 closing the loop, everything from manufacturer’s distribution 0:15:41 to prescription. 0:15:42 What are some of the other things? 0:15:44 What are some of the interesting directions you see 0:15:45 to help address this? 0:15:47 – Well, there are efforts to develop 0:15:50 digital therapeutics, VR type applications. 0:15:51 – And by the way, digital therapeutics 0:15:54 is in like apps and things like technology 0:15:56 that can actually act as if a drug 0:15:58 in helping people to better outcomes. 0:16:01 – Exactly, that can help you get you into a state of mind 0:16:03 that might help alleviate the pain, right? 0:16:05 So, you know, if you can find different ways 0:16:06 to address the pain issue, 0:16:08 whether it’s physical therapies 0:16:10 or something maybe novel like, you know, 0:16:14 quite literally having a VR virtual reality type experience 0:16:15 or having an application on your phone 0:16:18 that helps you meditate or calm down 0:16:19 that might address some of the pain issues, 0:16:20 you may not be as dependent 0:16:22 on getting on the opioids in the first place. 0:16:23 – I’ve read a ton of papers actually 0:16:25 that VR has already proven to be effective 0:16:28 in helping with PTSD, post-traumatic stress disorders 0:16:30 with veterans coming back from wars 0:16:33 or, you know, people who are suffering severe depression. 0:16:34 It’s just, it’s really amazing that it can help. 0:16:37 – Well, you know, I think often we are worrying 0:16:39 about the consequences without thinking about the source 0:16:42 or you made a great point about how addiction 0:16:43 is a natural consequence. 0:16:45 There are other recent studies that talk about 0:16:47 sort of a little deeper about why this is so. 0:16:50 So the famous one is called the rat park study 0:16:52 where they actually had rats in a cage 0:16:53 which is kind of like in jail 0:16:56 and given the choice between food or opioid, 0:16:57 they’ll take the opioid 0:16:59 until eventually they kill themselves. 0:17:00 But if you give them access to rat park 0:17:01 where they can play and be social 0:17:04 and sort of just live their normal happy lives, 0:17:06 then actually given the same choice, 0:17:08 they would choose food and not the opioid. 0:17:12 We know that social determinants are a key part of healthcare. 0:17:15 It’s just not wrapped into a fee for service kind of system 0:17:17 where no one’s job is to take care of these things. 0:17:20 But we could take care of the root causes of this 0:17:22 which are beyond just about prescribing drugs 0:17:25 but thinking about healthcare as a societal issue. 0:17:27 I think then we can actually really have a huge impact. 0:17:31 – And there are several efforts ongoing now to use technology 0:17:35 to help try to pull in all of those stakeholders 0:17:37 in the community that can have such a big impact 0:17:39 on some of these social determinants of health. 0:17:42 Without that is another example of a fragmented system, 0:17:45 a very analog system is you’re doing this with call sheets 0:17:47 and coming up with referral names 0:17:48 and calling and trying to get appointments 0:17:51 and inbound visits and things like that. 0:17:52 And it’s all necessary 0:17:54 because this requires human intervention 0:17:56 but the coordination shouldn’t also be human. 0:17:58 So I think technology has an opportunity here 0:18:00 to have a massive impact on how we coordinate 0:18:02 all of these stakeholders to the people 0:18:03 that may be more susceptible 0:18:06 given some of these social determinants are more supported. 0:18:08 – Right and it just goes back to the bottom line for me though 0:18:09 which is technology is social 0:18:11 and it lives in a broader cultural context 0:18:12 that clearly plays. 0:18:14 Well, thank you so much Jorge and Vijay 0:18:17 for joining the A6NZ Podcast 16 Minutes. 0:18:18 – Thank you.
with @jorgecondebio @vijaypande and @smc90
This is episode #4 of our new show, 16 Minutes, where we quickly cover recent headlines of the week, the a16z way — why they’re in the news; why they matter from our vantage point in tech — and share our experts’ views on these trends as well.
This week we do a short but deep dive on the opioid crisis, given recent data around where and who was behind the manufacturing and distribution of specific opioids:
How do opioids work, why these drugs?
Who’s to blame?
What are other directions for managing pain — and where could tech come in, even with the broader social, cultural, and structural context involved?
Our a16z experts in this episode are a16z bio general partners Jorge Conde and Vijay Pande, in conversation with host Sonal Chokshi.
16 Minutes on the News: Fortnite, Esports, Gaming, and Entertainment
AI transcript
0:00:05 Hi, everyone. Welcome to the A6nZ podcast. I’m Sonal. I’m here today with the third 0:00:10 episode of our new short-form news show, “16 Minutes,” where we cover recent headlines 0:00:14 the A6nZ way, offering expert takes on the trends involved and more. You can follow the 0:00:19 show in its own feed in your favorite podcast player app. Our other episodes cover multiple 0:00:24 news items and topics, but this week we’re doing two separate, short-but-deep dives connected 0:00:32 to recent headlines. One on the opioid crisis, which you can find in this feed, or at a6nz.com/16minutes, 0:00:36 and this episode, which is on eSports, gaming, and entertainment. 0:00:40 So here’s the news. The Fortnite World Cup just happened this past weekend. It’s the 0:00:43 first time ever it was the inaugural World Cup, and it actually took place in the same 0:00:49 exact stadium in New York that the U.S. opened for tennis takes place. And the news was that, 0:00:53 besides the fact that this is a big new thing, was that a 16-year-old named Kyle Gearsdorf 0:00:59 won $3 million, and that is actually the largest prize ever for a single person in eSports history. 0:01:02 And by the way, his nickname or his player name is Booga, and that’s actually the name 0:01:05 he got from his grandfather calling him Booga Booga Booga, and he was a baby, which I think 0:01:09 is really cute. Just to put this in an even more context before I introduce our experts, 0:01:13 what’s also really interesting about this is that this prize money is not that different 0:01:17 from traditional physical sports. Everyone’s talking about how Booga earned more money than 0:01:22 Tiger Woods did for winning the Masters, and it’s not even the biggest prize pool overall. 0:01:27 Dota 2’s The International is the largest ever so far, with over $30 million. And that’s 0:01:31 what everyone’s talking about. To me, the real big news here is that 2 million people 0:01:37 concurrently live-streamed this past Sunday on Twitch and YouTube. My friend Angela Watercutter, 0:01:40 Wired, pointed out that this is not as big as Game of Thrones, but that’s a hell of 0:01:44 a lot, so it’s slowly mainstreaming. I’m going to introduce our A6NZ experts, Andrew 0:01:50 Chen, general partner, who covers our consumer vertical and Darcy Kuliken on the investing 0:01:54 team for consumer. I want to hear from you guys, what’s a broader category that this 0:01:58 fits in, what’s hype, what’s real, and how are you guys thinking about this in the context 0:02:01 of the future of entertainment and tech? That’s a big question. 0:02:05 Awesome. I think when we look at esports, the most fascinating thing about it is it 0:02:12 is the most publicly visible phenomenon of the much broader trend, which is the emergence 0:02:20 of gaming as a new form of entertainment at a peer level to TV and movies and music and 0:02:25 so on. It’s inevitable that it’ll get there. Just the hours that consumers are putting 0:02:29 in really show that. For years, people have said, “Well, gaming, it’s this hits-driven 0:02:34 business and you build a game and you release it and you get all your sales in year one 0:02:40 and then that’s it.” I think what we’re seeing is that in this new style of hyper-social gaming 0:02:45 properties that have esports leagues around them, that have multiplayer built in, that 0:02:49 these properties like League of Legends Riot Games is their flagship game has now been around 0:02:53 for 10 years. It’s still doing over a billion in revenue. There’s still a ton of people 0:02:59 playing EverQuest. There’s still a ton of people playing World of Warcraft. 0:03:04 This is a new way that consumers are coming together and interacting with each other in 0:03:08 a big way. Esports is the natural outcome of all that. 0:03:12 You’ve alluded to the fact that people have been talking about this for a while. Why now? 0:03:17 What’s different that this is finally starting to compete with TV and other forms of entertainment? 0:03:20 There’s a couple different trends that are coming together. I think the very first one 0:03:26 is that video has just become such a huge thing. Streaming has become such a huge thing. 0:03:29 That is very much to do with the fact that we have phones, we carry these supercomputers 0:03:34 in our pocket, we have the bandwidth ability to be able to do it. When you look at these 0:03:39 stats around Twitch and YouTube, there’s literally billions of monthly actives that 0:03:44 are consuming video. What that means is that creates this new medium for any product that 0:03:49 produces lots and lots of visual content to live on top of that video. 0:03:54 We often will talk about this in the context of gaming or the context of education or the 0:04:00 context of many other of these things. Gaming is clearly the one that has very much benefited 0:04:06 from that. That’s one really big piece. The second piece here is that there’s steam, there’s 0:04:10 all the new consoles, there’s cloud gaming that’s coming out. I think all of these new 0:04:16 trends really serve to bring gaming that maybe back in the day, you would have had to buy 0:04:20 a $3,000 PC rig in order to run the top end. 0:04:23 Fully load up all the graphic processors and all these different things to really enjoy 0:04:24 the game. 0:04:29 Exactly. Now it’s like, wow, actually, the iPad plays Fortnite pretty well. They have 0:04:34 to modify the controls a little bit and this and that. That is such an amazing experience 0:04:38 to be able to play one of these massively multiplayer games without needing to spend 0:04:43 thousands of dollars. I think those two things and we’re also just seeing that kids that 0:04:48 are growing up playing Minecraft and Roblox, they’re graduating to Fortnite and there’s 0:04:51 a very good question like, are they going to graduate from Fortnite and what else are 0:04:56 they going to do? Are these kids going to find that in a world where they’ve been immersed 0:05:01 with all of their friends in these insane 3D environments that they’re going to go to 0:05:07 a 2D feed with static images and think that that’s actually the coolest way to hang out 0:05:08 with their friends. 0:05:11 That’s new for us, but for the kids growing up like that with that native worldview, that 0:05:14 you’re right. That’s their new, that the baseline has shifted. 0:05:18 If you grew up on AOL Instant Messenger, you would not have been able to guess that a system 0:05:22 of profiles and feeds and this and that would be the dominant way to hang out with your friends, 0:05:27 not Instant Messenger. And now for many of us that are in the Facebook or Instagram kind 0:05:32 of generation, I think it’s going to be hard to extrapolate like, maybe actually the next 0:05:37 way that all the humans in the world want to get together isn’t going to be also feeds 0:05:41 and following and photos and all this other stuff. It might look more like Minecraft, 0:05:42 might look more like Fortnite. 0:05:46 Yeah, that’s so fascinating because it has interesting implications for where the future 0:05:48 social network comes from, which is from games. 0:05:52 Yeah. I mean, I think you’re already seeing this, like the product experience of a Facebook 0:05:56 or a chat group is now the product experience of a game itself and the social network layers 0:06:01 around it. Fortnite then becomes the place where people hang out. We say why now and 0:06:05 it’s this idea that games entered the cultural zeitgeist and that’s driven by a lot of technology 0:06:08 and it’s driven by video and it’s driven by bunch of other things. But then once your 0:06:12 friends are playing it, you want to play it. It’s kind of like reaches this gating point 0:06:16 and then it hits a tipping point and then everybody wants to be playing and then they 0:06:17 want to be where their friends are. 0:06:20 So just to bring it back to the news then, because that’s where the trends are going 0:06:24 and how to think about the big picture, let’s talk about eSports for a minute in particular. 0:06:27 So you guys are saying that this is part of the larger trend and what’s happening with 0:06:31 gaming, technology, social networks, the future of entertainment really. But first of all, 0:06:35 when I was at where I did an op-ed in 2013 that argued that eSports was quite a long 0:06:38 time ago is no different than other sports. It was from Kevin Morris who was at the Daily 0:06:42 Dot at the time. And it was really interesting because I had to fight the headline desk because 0:06:45 they were like, “What the hell is eSports?” They were like, “You can’t say that.” And 0:06:49 just to give people context who are not familiar with that category, eSports is big business. 0:06:52 What really struck me is that it has a lot of the same features as traditional sports. 0:06:56 You’ve got training, like Buga in particular was playing for only two years, but he played 0:07:00 six to eight hours a day. He’s been training for two years like entirely. He has a management 0:07:04 company. There are sponsors. There are fans. There’s all these things in the regular sports 0:07:08 ecosystem that play out with eSports. I’m actually curious for your thoughts in particular 0:07:11 around eSports about where does this fit and how to think about this? 0:07:14 So I actually think the eSports term is maybe a little bit tortured. Maybe not necessarily 0:07:18 the best term, but you can just think about this as like eSports is another form of entertainment. 0:07:21 Sports is one form of entertainment. You want to watch the people that are like the highest 0:07:25 skilled people at any particular sport. And it’s kind of like a performance-based form 0:07:30 of entertainment. You also have like personality-driven forms of entertainment. That’s everything 0:07:36 from like reality TV. You can call that like some sort of eSport in and of itself. I think 0:07:41 eSports sits somewhere in the middle of that kind of like performance-based entertainment, 0:07:44 personality-based entertainment. Like Fortnite is much more kind of cartoonish. It’s much 0:07:48 more driven off the personality of the streamers. Ninja is probably the most famous and the 0:07:52 most highly compensated streamer. And he’s kind of like personality-based. 0:07:57 That’s super interesting. How do you think about this along the spectrum of sports entertainment? 0:08:00 From your vantage point and tech and like the future of entertainment, like why does 0:08:01 that matter? 0:08:07 I mean, one aspect of it is that right now, when we think about sports and eSports, inevitably 0:08:11 it’s the player versus player competitive type genre. And I think what we’re going 0:08:15 to very quickly find is that, you know, if you just go to YouTube and search for Minecraft, 0:08:20 there are so many things that people want to watch that are not this PVP competitive 0:08:21 kind of format. And so I think- 0:08:22 Pillar versus player. 0:08:25 Right. And so I think what we’re going to see instead is we’re going to end up seeing 0:08:31 a, you know, vast set of, you know, new genres of very watchable, very streamable entertainment 0:08:36 experiences ultimately that have as much to do with, you know, creativity and creative 0:08:40 expression. You know, you can imagine playing rock band or, you know, dance sense revolution 0:08:41 or whatever. 0:08:42 Oh my God, I love- 0:08:43 Imagine that as a- 0:08:44 I’ve always loved dance sense revolution. 0:08:47 Or like, you know, even if you take the metaphor as game shows, right? Game shows are some 0:08:52 of the most widely watched forms of entertainment. We don’t call them sports, right? But people 0:08:55 love watching them. And there’s going to be competitive versions that aren’t going to 0:09:00 be about shooting somebody. It’s going to be like, who can, you know, make the best 0:09:04 virtual garden, you know, who can cook the best virtual recipes. That’s going to be 0:09:05 a thing. 0:09:07 You’re right. What I love about that is things that are very native to what people already 0:09:11 do and love, since like there’s a whole cult around the great British baking bake off. 0:09:12 Yeah, totally. 0:09:16 Imagine that and like to your point, and you’re like in sports form, that’s super interesting. 0:09:18 Yeah. Well, it’s funny because people are like, oh my gosh, I can’t believe people watch 0:09:22 other people play video games. But we watch like other people answer trivia questions. 0:09:27 We watch other people play real physical sports. We watch other people like fix homes on reality 0:09:33 TV in like quasi competitive situations. That entire world exists. And it’s just bringing 0:09:35 that world into a place where people can do that more digitally. And then you’re just 0:09:38 creating the entertainment layer that sits on top of that interaction. 0:09:43 So this is good to talk about Fortnite specifically. It’s made by Epic Games. It allows up to 0:09:47 100 players to play at a time. And some people argue that’s a thing that sort of made it 0:09:51 really work. And a lot of games are now adding, you know, a battle royale mode where people 0:09:56 can fight and compete in like a confined space, et cetera. Fortnite was a top rank free game 0:10:01 last year. It made $2.4 billion in revenue according to Nielsen owned super data research. 0:10:04 And I think people only focus on the fact that it’s been around for two years, but it 0:10:09 wasn’t really a sudden overnight success because it has a longer history. And I’m just curious 0:10:12 for your guys’s view on sort of this trend of a lot of these games starting to add a 0:10:14 battle royale mode in particular. 0:10:19 Yeah. One of the really fascinating patterns that’s been happening in the games world has 0:10:23 been that, you know, oftentimes there’s, there’s a whole ecosystem of modders. These are people 0:10:24 that, you know, 0:10:25 Oh yeah. Like I love the modding community. 0:10:26 Right. Yeah. Exactly. 0:10:27 Modify games. 0:10:30 Exactly. That’s right. They’re modifying games or adding new assets, adding new rules, 0:10:35 you know, et cetera, et cetera. And, you know, League of Legends was originally derived from 0:10:41 Dota, which was a mod of Warcraft three. And similarly, Fortnite had had a bunch of predecessors, 0:10:44 I mean, there was Part PUBG, there was, you know, a mod that was built on, you know, Arma, 0:10:45 you know, et cetera, et cetera. And so, 0:10:48 And modding goes all the way back to Doom and even before that. 0:10:49 Well, yeah, exactly. 0:10:54 And so I think what we see is that, you know, many of these genres are taking time to kind 0:10:59 of incubate and kind of evolve in the indie gaming community and in the moderate community. 0:11:04 And then you have a new entrepreneur that then comes out with a fully integrated AAA type 0:11:08 level kind of thing. And that kind of, you know, brings it forward. And I think what 0:11:12 they end up tapping into, especially this kind of new generation of games is bringing 0:11:13 network effects into the games industry. 0:11:15 What do you mean by that? 0:11:19 What I mean is that it used to be that game was just a piece of content and you’d play 0:11:20 it and then you were done. 0:11:23 Right. A lot of the times these games are great, the tradition you’re describing a modding, 0:11:25 it actually leads to quick games being built and then dying. 0:11:29 Right. Right. Exactly. And so what ends up happening is in a world where you can mod 0:11:34 and then also ultimately create these full games that are multiplayer intrinsically and 0:11:38 have competition, have these different elements, what these are tapping into is they’re able 0:11:42 to create video and streaming communities around the game that kind of keep it going. 0:11:43 Hence the network. 0:11:47 That’s one form of a network. Another form of a network has been the e-sports leagues 0:11:51 and the teams and this whole ecosystem of folks that that are… 0:11:52 Management, sponsors, everything. 0:11:56 Right. Right. Who all have this very strong incentive to like keep the game going and 0:12:00 continue marketing it, et cetera, et cetera. And then, you know, third one, which we haven’t 0:12:04 talked about is, you know, user-generated content in the context of games. 0:12:06 I’m actually very interested in that because that’s actually been a trend in every media 0:12:10 wave where there’s always like a central established player that makes the content and then there’s 0:12:13 a user-generated phase that kind of comes right after that. 0:12:16 That’s right. Yeah. And I think, you know, as much as we’re talking about Fortnite’s 0:12:21 Battle Royale, you know, a lot of what the company Epic has been, you know, emphasizing 0:12:26 is their creative mode, which is just being able to like make cool structures and new 0:12:31 types of gameplay, et cetera. And that’s another form of how you can build a network 0:12:35 effect, the same one that’s propelling Minecraft and Roblox as well as, you know, kind of this 0:12:40 entire modding community. That’s obviously been one of the most powerful forces in the 0:12:44 internet consumer product sphere. And I think it’s inevitable that that all makes its way 0:12:49 into the game’s world. That’s absolutely right. And I think the focus you’re seeing on games 0:12:53 companies trying to build, whether it’s eSports, whether it’s kind of Battle Royale or multiplayer 0:12:58 modes, whether it’s UGC, like user-generated content, user-generated content, you know, 0:13:03 like Epic didn’t get Fortnite, like the eSports of Fortnite right on the first try, right? 0:13:06 It took iterations. That’s to me the interesting story here. It’s not an overnight success. 0:13:10 It’s not an overnight success. And like the game itself is not an overnight success. Like 0:13:14 the eSports, it is not an overnight success. But the idea of building towards network effects, 0:13:18 I think you’re seeing more and more games companies focused on that as the kind of ultimate 0:13:20 end goal. So how does this play out with the real 0:13:23 world? Because another really interesting article that actually the Wall Street Journal 0:13:27 did this past week, and we’ve seen this as well, which is that real estate developers 0:13:31 all over the country are trying to convert malls, convention centers, et cetera, into 0:13:36 destinations for eSports. They’re doing stuff like adding locker rooms, like broadcast studios, 0:13:41 higher speed connectivity, massive LED video walls, like in Times Square. And some of the 0:13:45 cities involved here like Baltimore, Philadelphia, Arlington, Texas, Los Angeles, New York and 0:13:49 Las Vegas, of course. So how do you guys think about this in this context? 0:13:53 So I think that’s a really interesting trend, which is around this idea of like what’s happening 0:13:57 in real life versus what’s happening in the digital world. This division between like 0:14:03 atoms and bytes and gaming and this kind of genre is like this really fascinating transition 0:14:07 point. You literally have people sitting in New York in a stadium watching something happen 0:14:12 online. You also have people within the game watching the event happen within the game itself. 0:14:16 And then you have like these characters and it’s got this like Disney World feel to it. 0:14:18 But then you also have this stuff where they announced Marshmallow was going to do a concert 0:14:22 at the World Cup. And there’s this moment where you’re like, is that happening in the 0:14:26 game? Is that happening online only? Because like Marshmallow had that concert, you know, 0:14:30 a couple of months ago that had millions of people, the cell membrane between like what’s 0:14:34 happening in real life and what’s happening in the digital world in this game’s context 0:14:37 is getting super, super thin. People are now building stadiums for people to have eSports 0:14:42 competitions and it’s just this blending of the physical world and the digital world. 0:14:45 Yeah. Nathan Juergensen used to talk about this concept of digital dualism that it’s 0:14:50 kind of a false dichotomy to separate in real life, IRL and the online world in many ways. 0:14:54 You’re saying that games is the bridge between them, which I think is super fascinating. 0:14:58 The other thing that is happening if you look at it from the real estate end of things is 0:15:02 that, you know, what are we going to do with all of this mall space, right? And what are 0:15:05 we going to do with all these, you know, restaurants that are, you know, kind of the 0:15:08 three star Yelp restaurant is just there, you know, but like really you could order 0:15:13 from your favorite place on, you know, Uber Eats or DoorDash or whatever. And like, you 0:15:17 know, that’s even better, right? So it’s, you know, cities are changing a lot and there’s 0:15:20 a lot of space that’s opening up that we’re going to have to figure out what to do with 0:15:24 it. You know, that very naturally leads to all these new forms of entertainment, especially 0:15:29 when they’re things that can drive foot traffic. Consumers are going to go to these locations 0:15:34 when they’re deeply experiential, when they’re very Instagrammable, when it’s something that’s 0:15:35 fun to do together. 0:15:38 What’s going to drive people to go to the mall and these spaces versus doing it in their 0:15:39 home? 0:15:43 Yeah, I think there’s a bunch of different reasons why people will ultimately want to 0:15:47 go to these experiential places. The very first thing is, you know, if you’ve ever been 0:15:52 to Oracle Arena while they’re playing League of Legends in a group of like, you know, tens 0:15:56 of thousands of people, it is a very different experience than doing it at home. Or you’re 0:16:01 going with your family to a, you know, a sandbox VR, you’re putting on all the latest gear 0:16:03 and you have, you know, haptic feedback, you have like… 0:16:06 You can actually feel the moves, not just play it in VR visually. 0:16:09 And you have fans, you have this and that, you know, and you’re in a thousand square 0:16:13 foot space, like how many folks in San Francisco have a thousand square feet of playing space 0:16:19 and, you know, five VR headsets, you know, and all the gear and custom software and content. 0:16:22 When you’re talking about the highest end cutting edge experience, you know, that is 0:16:26 going to be something that, you know, you’re going to have to do outside in a system that 0:16:30 costs hundreds of thousands of dollars. We also are very excited about the in-home experience 0:16:35 as well, but that will always be a more casual type of, you know, experience than what you 0:16:36 can get out in the field. 0:16:38 Ultimately, I think it’s going to be both. 0:16:41 This is a very hopeful future. Sounds like we’re going to have a lot of fun and interesting 0:16:45 entertainment and it’s going to creep into other areas of our lives, education, et cetera. 0:16:50 So we’ve covered everything in this episode from, you know, the recent milestone, Fortnite, 0:16:55 gaming, eSports, the future of entertainment, real estate, bottom line it for me. Like, 0:17:00 how should we think about the recent news of Booga, Booga, Booga, Booga, making, you 0:17:04 know, $3 million and in this context of these larger trends. 0:17:08 So I think there’s three things I can bottom line. One piece of it is, you know, it just 0:17:12 reflects Fortnite’s kind of status within the current zeitgeist at the top of the stack 0:17:15 right now. I mean, obviously these things shift around, but for right now it’s at the 0:17:19 top. The second thing is it’s the importance of eSports competitive play to gaming more 0:17:24 broadly. You know, publishers are going to continue to push this, Fortnite push this, 0:17:30 you know, the importance of events like this, the publicity they get, live events, the retention 0:17:35 it drives, the kind of engagement it drives from players is just going to kind of continue 0:17:38 to grow and it’s going to be more and more important to publishers as they develop these 0:17:39 games. 0:17:43 The third thing is just it shows the size and scale of what happens when games meets 0:17:48 network effects, right? Which I don’t think is a surprise, but I think what these events 0:17:52 do is they crystallize it for the outside world. It gives you that point where you can 0:17:57 now compare it to, you know, how big is Booga relative to Tiger Woods or Roger Federer or 0:17:58 anything like that. 0:17:59 Exactly. 0:18:00 Exactly. 0:18:03 Yeah, you literally put it in the Earth or Ash stadium and now you have this nice contrast 0:18:07 point which for people outside of the gaming industry gives them something tangible about 0:18:10 how big this is as a force in the world right now. 0:18:12 Fantastic. Thank you guys for joining this segment. 0:18:13 Awesome. Thank you.
with @andrewchen @dcoolican and @smc90
This is episode #3 of our new show, 16 Minutes, where we quickly cover recent headlines of the week, the a16z way — why they’re in the news; why they matter from our vantage point in tech — and share our experts’ views on these trends as well.
This week we do a short but deep dive on esports, given recent news of the inaugural Fortnite World Cup champion, and how this all fits into the broader trends in gaming, social networks, and the future of entertainment.
Our a16z experts in this episode are general partner Andrew Chen and investing team partner D’Arcy Coolican, both of the consumer vertical, in conversation with host Sonal Chokshi.
In this weeks solo episode of The Diary of a CEO, I discuss how important it is to build and share your story when creating a brand or a business. I talk about how we are naturally obsessed with being motivated and ambitious, and explain how being…
#380: Ed Zschau — The Polymath Professor Who Changed My Life
“Entrepreneurship isn’t about starting companies. Entrepreneurship is an approach to life.” — Ed Zschau
Ed Zschau is the Interim President of Sierra Nevada College, and he brings to the college 17 years of leading technology companies. He founded System Industries in Palo Alto, California in 1969, and as its CEO led it to a successful IPO in 1980. In the 1990s, he was the General Manager of the IBM Storage Systems Division headquartered in San Jose, California. Ed has a total of 10 years of teaching experience as a professor in the graduate business schools at Stanford University and Harvard University, and he has taught high tech entrepreneurship courses for a total of 22 years in the engineering schools at Princeton University, Caltech, and University of Nevada, Reno. In addition to serving on the boards of major public companies such as Reader’s Digest and StarTek, Ed has helped to start and build several technology companies during the past 20 years, some of which were founded and led by his former students.
In the 1980s, Ed represented the Silicon Valley area of California for two terms in the US House of Representatives, serving on the House Foreign Affairs Committee. Also, during the 1980s, he was a General Partner of Brentwood Associates, a venture capital firm, and he was the Founding Chairman of The Tech Interactive, (formerly The Tech Museum of Innovation), a non-profit educational institution in San Jose, California.
Ed holds an A.B. degree (cum laude) in Philosophy (bridging with Physics) from Princeton University, as well as M.B.A., M.S. (Statistics), and Ph.D. degrees from Stanford University and a Doctor of Laws degree (Honoris Causa) from the University of San Francisco. Currently, he is a Senior Fellow of the California Council on Science and Technology.
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If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in helping to convince hard-to-get guests. I also love reading the reviews!
386. How the Supermarket Helped America Win the Cold War
Aisle upon aisle of fresh produce, cheap meat, and sugary cereal — a delicious embodiment of free-market capitalism, right? Not quite. The supermarket was in fact the endpoint of the U.S. government’s battle for agricultural abundance against the U.S.S.R. Our farm policies were built to dominate, not necessarily to nourish — and we are still living with the consequences.